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Delayed crash on window height = 0 #19207

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rokasv opened this issue May 27, 2018 · 2 comments
Closed

Delayed crash on window height = 0 #19207

rokasv opened this issue May 27, 2018 · 2 comments
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@rokasv
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rokasv commented May 27, 2018

Godot v3.0.2
Windows 10

If window height is dragged to 0, application freezes for a few seconds before silently crashing. Does not happen with width as the OS seems to enforce a min-non-0 value for it.

As far as I'm aware no API for setting minimum window size is exposed, making this not preventable (application freezes before emitting the "size_changed" event). Issue is encountered accidentally and often when dealing with tiny window sizes.

@akien-mga
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Fixed by #20026.

@mhilbrunner
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Note that #19628 is still open and occuring :)

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