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Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
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aaronfranke committed Feb 1, 2022
1 parent dafadd7 commit 8cfd264
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Showing 15 changed files with 28 additions and 28 deletions.
2 changes: 1 addition & 1 deletion doc/classes/BoxMesh.xml
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Expand Up @@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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2 changes: 1 addition & 1 deletion doc/classes/BoxShape3D.xml
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Expand Up @@ -12,7 +12,7 @@
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
</members>
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4 changes: 2 additions & 2 deletions doc/classes/CapsuleMesh.xml
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Expand Up @@ -9,13 +9,13 @@
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Total height of the capsule mesh (including the hemispherical ends).
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
Radius of the capsule mesh.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
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4 changes: 2 additions & 2 deletions doc/classes/CapsuleShape3D.xml
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Expand Up @@ -10,10 +10,10 @@
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The capsule's radius.
</member>
</members>
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4 changes: 2 additions & 2 deletions doc/classes/CylinderMesh.xml
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Expand Up @@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Expand All @@ -21,7 +21,7 @@
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
</member>
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
</member>
</members>
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2 changes: 1 addition & 1 deletion doc/classes/CylinderShape3D.xml
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Expand Up @@ -15,7 +15,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The cylinder's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The cylinder's radius.
</member>
</members>
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8 changes: 4 additions & 4 deletions modules/csg/csg_shape.cpp
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Expand Up @@ -1451,8 +1451,8 @@ Ref<Material> CSGCylinder3D::get_material() const {

CSGCylinder3D::CSGCylinder3D() {
// defaults
radius = 1.0;
height = 1.0;
radius = 0.5;
height = 2.0;
sides = 8;
cone = false;
smooth_faces = true;
Expand Down Expand Up @@ -1671,8 +1671,8 @@ Ref<Material> CSGTorus3D::get_material() const {

CSGTorus3D::CSGTorus3D() {
// defaults
inner_radius = 2.0;
outer_radius = 3.0;
inner_radius = 0.5;
outer_radius = 1.0;
sides = 8;
ring_sides = 6;
smooth_faces = true;
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2 changes: 1 addition & 1 deletion modules/csg/csg_shape.h
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Expand Up @@ -239,7 +239,7 @@ class CSGBox3D : public CSGPrimitive3D {
virtual CSGBrush *_build_brush() override;

Ref<Material> material;
Vector3 size = Vector3(2, 2, 2);
Vector3 size = Vector3(1, 1, 1);

protected:
static void _bind_methods();
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2 changes: 1 addition & 1 deletion modules/csg/doc_classes/CSGBox3D.xml
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Expand Up @@ -12,7 +12,7 @@
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box.
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
</members>
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4 changes: 2 additions & 2 deletions modules/csg/doc_classes/CSGCylinder3D.xml
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Expand Up @@ -12,13 +12,13 @@
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The height of the cylinder.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the cylinder.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The radius of the cylinder.
</member>
<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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4 changes: 2 additions & 2 deletions modules/csg/doc_classes/CSGTorus3D.xml
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Expand Up @@ -9,13 +9,13 @@
<tutorials>
</tutorials>
<members>
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
The inner radius of the torus.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the torus.
</member>
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
The outer radius of the torus.
</member>
<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
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2 changes: 1 addition & 1 deletion scene/resources/box_shape_3d.cpp
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Expand Up @@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() {

BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
set_size(Vector3(2, 2, 2));
set_size(Vector3(1, 1, 1));
}
4 changes: 2 additions & 2 deletions scene/resources/capsule_shape_3d.h
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Expand Up @@ -35,8 +35,8 @@

class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
float radius = 1.0;
float height = 3.0;
float radius = 0.5;
float height = 2.0;

protected:
static void _bind_methods();
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2 changes: 1 addition & 1 deletion scene/resources/cylinder_shape_3d.h
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Expand Up @@ -35,7 +35,7 @@

class CylinderShape3D : public Shape3D {
GDCLASS(CylinderShape3D, Shape3D);
float radius = 1.0;
float radius = 0.5;
float height = 2.0;

protected:
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10 changes: 5 additions & 5 deletions scene/resources/primitive_meshes.h
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Expand Up @@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh {
GDCLASS(CapsuleMesh, PrimitiveMesh);

private:
float radius = 1.0;
float height = 3.0;
float radius = 0.5;
float height = 2.0;
int radial_segments = 64;
int rings = 8;

Expand Down Expand Up @@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh {
GDCLASS(BoxMesh, PrimitiveMesh);

private:
Vector3 size = Vector3(2.0, 2.0, 2.0);
Vector3 size = Vector3(1, 1, 1);
int subdivide_w = 0;
int subdivide_h = 0;
int subdivide_d = 0;
Expand Down Expand Up @@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh {
GDCLASS(CylinderMesh, PrimitiveMesh);

private:
float top_radius = 1.0;
float bottom_radius = 1.0;
float top_radius = 0.5;
float bottom_radius = 0.5;
float height = 2.0;
int radial_segments = 64;
int rings = 4;
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