Skip to content

Commit

Permalink
Make popup menus focus items automatically when not using the mouse
Browse files Browse the repository at this point in the history
  • Loading branch information
YeldhamDev committed Jan 25, 2022
1 parent 203e07a commit 73c2258
Show file tree
Hide file tree
Showing 4 changed files with 49 additions and 19 deletions.
7 changes: 7 additions & 0 deletions doc/classes/PopupMenu.xml
Original file line number Diff line number Diff line change
Expand Up @@ -331,6 +331,13 @@
[b]Note:[/b] The indices of items after the removed item will be shifted by one.
</description>
</method>
<method name="set_current_index">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Sets the currently focused item as the given [code]index[/code].
</description>
</method>
<method name="set_item_accelerator">
<return type="void" />
<argument index="0" name="index" type="int" />
Expand Down
8 changes: 7 additions & 1 deletion scene/gui/menu_button.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,13 @@ void MenuButton::pressed() {
popup->set_position(gp);
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));

popup->take_mouse_focus();
// If not triggered by the mouse, start the popup with its first item selected.
if (popup->get_item_count() > 0 &&
((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
(get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
popup->set_current_index(0);
}

popup->popup();
}

Expand Down
9 changes: 8 additions & 1 deletion scene/gui/option_button.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,14 @@ void OptionButton::pressed() {
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
popup->set_current_index(current);

// If not triggered by the mouse, start the popup with the checked item selected.
if (popup->get_item_count() > 0 &&
((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
(get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
popup->set_current_index(current > -1 ? current : 0);
}

popup->popup();
}

Expand Down
44 changes: 27 additions & 17 deletions scene/gui/popup_menu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@ void PopupMenu::_activate_submenu(int p_over) {
Popup *submenu_popup = Object::cast_to<Popup>(n);
ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[p_over].submenu + ".");
if (submenu_popup->is_visible()) {
return; //already visible!
return; // Already visible.
}

Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
Expand Down Expand Up @@ -223,24 +223,33 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
submenu_popup->set_as_minsize(); // Shrink the popup size to its contents.
submenu_popup->popup();

// Set autohide areas
PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup);
if (submenu_pum) {
submenu_pum->take_mouse_focus();
// Make the position of the parent popup relative to submenu popup
this_rect.position = this_rect.position - submenu_pum->get_position();

// Autohide area above the submenu item
submenu_pum->clear_autohide_areas();
submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));

// If there is an area below the submenu item, add an autohide area there.
if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) {
int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
}
if (!submenu_pum) {
submenu_popup->popup();
return;
}

// If not triggered by the mouse, start the popup with its first item selected.
if (submenu_pum->get_item_count() > 0 && Input::get_singleton()->is_action_just_pressed("ui_accept")) {
submenu_pum->set_current_index(0);
}

submenu_pum->popup();

// Set autohide areas.

// Make the position of the parent popup relative to submenu popup.
this_rect.position = this_rect.position - submenu_pum->get_position();

// Autohide area above the submenu item.
submenu_pum->clear_autohide_areas();
submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));

// If there is an area below the submenu item, add an autohide area there.
if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) {
int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
}
}

Expand Down Expand Up @@ -1747,6 +1756,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip);
ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);

ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index);
ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
Expand Down

0 comments on commit 73c2258

Please sign in to comment.