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add mp3 import and playback support
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DeleteSystem32 committed Dec 3, 2020
1 parent ea7dd1b commit 704d6de
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17 changes: 17 additions & 0 deletions modules/minimp3/SCsub
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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_minimp3 = env_modules.Clone()

thirdparty_dir = "#thirdparty/minimp3/"

# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env_minimp3.Prepend(CPPPATH=[thirdparty_dir])

# Godot's own source files
env_minimp3.add_source_files(env.modules_sources, "*.cpp")
228 changes: 228 additions & 0 deletions modules/minimp3/audio_stream_mp3.cpp
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/*************************************************************************/
/* audio_stream_mp3.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#define MINIMP3_ONLY_MP3
#define MINIMP3_FLOAT_OUTPUT
#define MINIMP3_IMPLEMENTATION
#define MINIMP3_NO_STDIO

#include "audio_stream_mp3.h"

#include "core/os/file_access.h"

void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND(!active);

int todo = p_frames;

while (todo && active) {
mp3dec_frame_info_t frame_info;
mp3d_sample_t *buf_frame = nullptr;

int samples_mixed = mp3dec_ex_read_frame(mp3d, &buf_frame, &frame_info, mp3_stream->channels);

if (samples_mixed) {
p_buffer[p_frames - todo] = AudioFrame(buf_frame[0], buf_frame[samples_mixed - 1]);
--todo;
++frames_mixed;
}

else {
//EOF
if (mp3_stream->loop) {
seek(mp3_stream->loop_offset);
loops++;
} else {
//fill remainder with silence
for (int i = p_frames - todo; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
active = false;
todo = 0;
}
}
}
}

float AudioStreamPlaybackMP3::get_stream_sampling_rate() {
return mp3_stream->sample_rate;
}

void AudioStreamPlaybackMP3::start(float p_from_pos) {
active = true;
seek(p_from_pos);
loops = 0;
_begin_resample();
}

void AudioStreamPlaybackMP3::stop() {
active = false;
}

bool AudioStreamPlaybackMP3::is_playing() const {
return active;
}

int AudioStreamPlaybackMP3::get_loop_count() const {
return loops;
}

float AudioStreamPlaybackMP3::get_playback_position() const {
return float(frames_mixed) / mp3_stream->sample_rate;
}

void AudioStreamPlaybackMP3::seek(float p_time) {
if (!active)
return;

if (p_time >= mp3_stream->get_length()) {
p_time = 0;
}

frames_mixed = uint32_t(mp3_stream->sample_rate * p_time);
mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels);
}

AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() {
if (mp3d) {
mp3dec_ex_close(mp3d);
memfree(mp3d);
}
}

Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() {
Ref<AudioStreamPlaybackMP3> mp3s;

ERR_FAIL_COND_V(data == nullptr, mp3s);

mp3s.instance();
mp3s->mp3_stream = Ref<AudioStreamMP3>(this);
mp3s->mp3d = (mp3dec_ex_t *)memalloc(sizeof(mp3dec_ex_t));

int errorcode = mp3dec_ex_open_buf(mp3s->mp3d, (const uint8_t *)data, data_len, MP3D_SEEK_TO_SAMPLE);

mp3s->frames_mixed = 0;
mp3s->active = false;
mp3s->loops = 0;

if (errorcode) {
ERR_FAIL_COND_V(errorcode, Ref<AudioStreamPlaybackMP3>());
}

return mp3s;
}

String AudioStreamMP3::get_stream_name() const {
return ""; //return stream_name;
}

void AudioStreamMP3::clear_data() {
if (data) {
memfree(data);
data = nullptr;
data_len = 0;
}
}

void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) {
int src_data_len = p_data.size();
const uint8_t *src_datar = p_data.ptr();

mp3dec_ex_t mp3d;
mp3dec_ex_open_buf(&mp3d, src_datar, src_data_len, MP3D_SEEK_TO_SAMPLE);

channels = mp3d.info.channels;
sample_rate = mp3d.info.hz;
length = float(mp3d.samples) / (sample_rate * float(channels));

mp3dec_ex_close(&mp3d);

clear_data();

data = memalloc(src_data_len);
copymem(data, src_datar, src_data_len);
data_len = src_data_len;
}

Vector<uint8_t> AudioStreamMP3::get_data() const {
Vector<uint8_t> vdata;

if (data_len && data) {
vdata.resize(data_len);
{
uint8_t *w = vdata.ptrw();
copymem(w, data, data_len);
}
}

return vdata;
}

void AudioStreamMP3::set_loop(bool p_enable) {
loop = p_enable;
}

bool AudioStreamMP3::has_loop() const {
return loop;
}

void AudioStreamMP3::set_loop_offset(float p_seconds) {
loop_offset = p_seconds;
}

float AudioStreamMP3::get_loop_offset() const {
return loop_offset;
}

float AudioStreamMP3::get_length() const {
return length;
}

void AudioStreamMP3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data);

ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamMP3::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamMP3::has_loop);

ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamMP3::set_loop_offset);
ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamMP3::get_loop_offset);

ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop_offset", "get_loop_offset");
}

AudioStreamMP3::AudioStreamMP3() {
}

AudioStreamMP3::~AudioStreamMP3() {
clear_data();
}
110 changes: 110 additions & 0 deletions modules/minimp3/audio_stream_mp3.h
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/*************************************************************************/
/* audio_stream_mp3.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef AUDIO_STREAM_MP3_H
#define AUDIO_STREAM_MP3_H

#include "core/io/resource_loader.h"
#include "servers/audio/audio_stream.h"

#include "minimp3_ex.h"

class AudioStreamMP3;

class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled);

mp3dec_ex_t *mp3d = nullptr;
uint32_t frames_mixed = 0;
bool active = false;
int loops = 0;

friend class AudioStreamMP3;

Ref<AudioStreamMP3> mp3_stream;

protected:
virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;

public:
virtual void start(float p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;

virtual int get_loop_count() const override; //times it looped

virtual float get_playback_position() const override;
virtual void seek(float p_time) override;

AudioStreamPlaybackMP3() {}
~AudioStreamPlaybackMP3();
};

class AudioStreamMP3 : public AudioStream {
GDCLASS(AudioStreamMP3, AudioStream);
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
RES_BASE_EXTENSION("mp3str");

friend class AudioStreamPlaybackMP3;

void *data = nullptr;
uint32_t data_len = 0;

float sample_rate = 1;
int channels = 1;
float length = 0;
bool loop = false;
float loop_offset = 0;
void clear_data();

protected:
static void _bind_methods();

public:
void set_loop(bool p_enable);
bool has_loop() const;

void set_loop_offset(float p_seconds);
float get_loop_offset() const;

virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;

void set_data(const Vector<uint8_t> &p_data);
Vector<uint8_t> get_data() const;

virtual float get_length() const override;

AudioStreamMP3();
virtual ~AudioStreamMP3();
};

#endif // AUDIO_STREAM_MP3_H
16 changes: 16 additions & 0 deletions modules/minimp3/config.py
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def can_build(env, platform):
return True


def configure(env):
pass


def get_doc_classes():
return [
"AudioStreamMP3",
]


def get_doc_path():
return "doc_classes"
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