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doc: Mark LargeTexture as deprecated (removed in 4.0)
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Cf. #48269.

(cherry picked from commit 562c6bd)
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akien-mga committed Apr 29, 2021
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4 changes: 2 additions & 2 deletions doc/classes/LargeTexture.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LargeTexture" inherits="Texture" version="3.3">
<brief_description>
A [Texture] capable of storing many smaller textures with offsets.
[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
</brief_description>
<description>
A [Texture] capable of storing many smaller textures with offsets.
[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
</description>
<tutorials>
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