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Merge pull request #92524 from ChristopheClaustre/disable_camera_effe…
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…cts_when_debug_draw_is_active

Disable `camera_effects` when debug draw is active
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akien-mga committed Jun 20, 2024
2 parents b75f048 + c46bb77 commit 191c333
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Showing 2 changed files with 53 additions and 1 deletion.
53 changes: 52 additions & 1 deletion servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -423,6 +423,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende

Size2i target_size = rb->get_target_size();
bool can_use_effects = target_size.x >= 8 && target_size.y >= 8; // FIXME I think this should check internal size, we do all our post processing at this size...
can_use_effects &= _debug_draw_can_use_effects(debug_draw);
bool can_use_storage = _render_buffers_can_be_storage();

bool use_fsr = fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR;
Expand Down Expand Up @@ -699,7 +700,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
// FIXME: Our input it our internal_texture, shouldn't this be using internal_size ??
// Seeing we don't support FSR in our mobile renderer right now target_size = internal_size...
Size2i target_size = rb->get_target_size();
bool can_use_effects = target_size.x >= 8 && target_size.y >= 8;
bool can_use_effects = target_size.x >= 8 && target_size.y >= 8 && debug_draw == RS::VIEWPORT_DEBUG_DRAW_DISABLED;

RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();

Expand Down Expand Up @@ -764,6 +765,56 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_
texture_storage->render_target_disable_clear_request(p_render_data->render_buffers->get_render_target());
}

bool RendererSceneRenderRD::_debug_draw_can_use_effects(RS::ViewportDebugDraw p_debug_draw) {
bool can_use_effects = true;
switch (p_debug_draw) {
// No debug draw, use camera effects
case RS::VIEWPORT_DEBUG_DRAW_DISABLED:
can_use_effects = true;
break;
// Modes that completely override rendering to draw debug information should disable camera effects.
case RS::VIEWPORT_DEBUG_DRAW_UNSHADED:
case RS::VIEWPORT_DEBUG_DRAW_OVERDRAW:
case RS::VIEWPORT_DEBUG_DRAW_WIREFRAME:
case RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO:
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
case RS::VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER:
can_use_effects = false;
break;
// Modes that draws information over part of the viewport needs camera effects because we see partially the normal draw mode.
case RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS:
case RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
case RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS:
case RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS:
// Modes that draws a buffer over viewport needs camera effects because if the buffer is not available it will be equivalent to normal draw mode.
case RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER:
case RS::VIEWPORT_DEBUG_DRAW_SSAO:
case RS::VIEWPORT_DEBUG_DRAW_SSIL:
case RS::VIEWPORT_DEBUG_DRAW_SDFGI:
case RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER:
case RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS:
can_use_effects = true;
break;
// Other debug draw modes keep camera effects.
case RS::VIEWPORT_DEBUG_DRAW_LIGHTING:
case RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING:
case RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION:
case RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE:
case RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS:
case RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES:
case RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD:
can_use_effects = true;
break;
default:
break;
}

return can_use_effects;
}

void RendererSceneRenderRD::_render_buffers_debug_draw(const RenderDataRD *p_render_data) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
Expand Down
1 change: 1 addition & 0 deletions servers/rendering/renderer_rd/renderer_scene_render_rd.h
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
RendererRD::GI gi;

virtual void _update_shader_quality_settings() {}
static bool _debug_draw_can_use_effects(RS::ViewportDebugDraw p_debug_draw);

private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
Expand Down

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