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Merge pull request #47709 from KoBeWi/node_that_changes_everything
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Expose edit_node() for editor plugins
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akien-mga authored Apr 12, 2021
2 parents 4a1f2dc + 72014a7 commit 184abce
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Showing 4 changed files with 16 additions and 0 deletions.
9 changes: 9 additions & 0 deletions doc/classes/EditorInterface.xml
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Expand Up @@ -10,6 +10,15 @@
<tutorials>
</tutorials>
<methods>
<method name="edit_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Edits the given [Node]. The node will be also selected if it's inside the scene tree.
</description>
</method>
<method name="edit_resource">
<return type="void">
</return>
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1 change: 1 addition & 0 deletions doc/classes/EditorSelection.xml
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Expand Up @@ -17,6 +17,7 @@
</argument>
<description>
Adds a node to the selection.
[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
</description>
</method>
<method name="clear">
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5 changes: 5 additions & 0 deletions editor/editor_plugin.cpp
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Expand Up @@ -160,6 +160,10 @@ void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}

void EditorInterface::edit_node(Node *p_node) {
EditorNode::get_singleton()->edit_node(p_node);
}

void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
Expand Down Expand Up @@ -312,6 +316,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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1 change: 1 addition & 0 deletions editor/editor_plugin.h
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Expand Up @@ -71,6 +71,7 @@ class EditorInterface : public Node {

Control *get_editor_main_control();
void edit_resource(const Ref<Resource> &p_resource);
void edit_node(Node *p_node);
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);

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