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Create an official plugin for Google Play Services #2724
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There is already an official plugin for Google Play Billing: https://github.com/godotengine/godot-google-play-billing I guess a second official plugin would have to be created for Google Play Services. @m4gr3d Any opinions on this? |
Yes that sounds like the best approach. I am actually surprised a community one doesn't exist already; there are several ones for firebase, implementing one for Google play services should be a similar effort. @LowBudgetHomebrew As @Calinou mentioned, what you are looking for should be doable via an Android plugin. |
Community already have done this, but it looks like devs have abandoned this project :( I'll copy-paste the functionality from PGSGP and highlight the things I need the most:
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I think it's because implementing firebase integration can be multi-use with one source for auth, database, etc... |
Hi everyone! Any updates here? |
As far as I know, nobody has started work on this yet. Considering this is a large undertaking, it may take a while to happen. |
wellp, I just hope this feature will appear someday |
Describe the project you are working on
Mobile Game (Android, Google Play)
Describe the problem or limitation you are having in your project
I can't implement Google Play Services even with https://github.com/cgisca/PGSGP which has been updated 10 month ago and seems to be abandoned
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Something like you already did in https://docs.godotengine.org/en/3.2/tutorials/platform/android_in_app_purchases.html
I need something I can download (or find in Godot Engine as a build-in stuff) and use it.
It will help me overcome the problem of having to learn java to get PGSGP work (hours and hours of work)
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Like in PGSGP it's a singleton which will be connected as an export-plugin. Better see https://github.com/cgisca/PGSGP for details, it looks fine, but abandoned
If this enhancement will not be used often, can it be worked around with a few lines of script?
Well, I guess you can enable or disable this plugin. If you don't need it - disable it, lol
Is there a reason why this should be core and not an add-on in the asset library?
Well, it can be an add-on, I don't really care where I will get it, I only care of using it without having any shaman-dancing to get it work xD
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