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I'm currently working on a multiplayer game which uses STUN to get around the limitations of NAT.
Describe the problem or limitation you are having in your project
getsockname: In the implementation I needed to be aware of what address the socket is bound to. poll: I needed to set a timeout on receiving operations using an EnetSocket. So I need poll.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
See above.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Probably obvious. Using platform's and Godot's socket functions.
Here is the pull request: godotengine/godot#41600
If this enhancement will not be used often, can it be worked around with a few lines of script?
No it's can't be worked around because it's a core feature.
Is there a reason why this should be core and not an add-on in the asset library?
Yes! Because it's a core feature. I know no other ways to do this.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
I'm currently working on a multiplayer game which uses STUN to get around the limitations of NAT.
Describe the problem or limitation you are having in your project
getsockname
: In the implementation I needed to be aware of what address the socket is bound to.poll
: I needed to set a timeout on receiving operations using anEnetSocket
. So I needpoll
.Describe the feature / enhancement and how it helps to overcome the problem or limitation
See above.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Probably obvious. Using platform's and Godot's socket functions.
Here is the pull request: godotengine/godot#41600
If this enhancement will not be used often, can it be worked around with a few lines of script?
No it's can't be worked around because it's a core feature.
Is there a reason why this should be core and not an add-on in the asset library?
Yes! Because it's a core feature. I know no other ways to do this.
The text was updated successfully, but these errors were encountered: