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Remove obsolete C# methods from Using RigidBody2D #5957
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`SetAppliedForce` and `SetAppliedTorque` have been deprecated in favor of the `AppliedForce` and `AppliedTorque` setters but the Physics Introduction still referenced them in the C# code snippet.
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Thanks!
Are you sure this applies to 3.4 and 3.5 as well? godotengine/godot-proposals#2184 wasn't implemented there as it breaks compatibility. |
Yes. I can do some digging to figure out when it happened but |
Unless @Calinou you're referring to the cherrypick labels @raulsntos added? This feedback originated while working on the latest stable version/docs. |
I see, I'll cherry-pick this then. Edit: Cherry-picked to the |
SetAppliedForce
andSetAppliedTorque
have been deprecated in favor of theAppliedForce
andAppliedTorque
setters but the Physics Introduction still referenced them in the C# code snippet.