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Sound occlusion #87

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gilmore606 opened this issue Aug 15, 2018 · 2 comments
Open

Sound occlusion #87

gilmore606 opened this issue Aug 15, 2018 · 2 comments
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enhancement New feature or request project

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@gilmore606
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speaker provides a generic method: throws a ray to source from player, adds lopass for occlusion

more occlusion = more lopass? check terrain.materials?

ambient runs through speaker.occlude
speaker.play runs through occlude

@gilmore606 gilmore606 added enhancement New feature or request project labels Aug 15, 2018
@gilmore606
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let terrain return occlusion filter type/settings -- cave rock should echo!

@gilmore606
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might not be possible -- can't get openAL filter to initialize on windows without error

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