Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

More Behaviors #44

Open
gilmore606 opened this issue Jul 30, 2018 · 3 comments
Open

More Behaviors #44

gilmore606 opened this issue Jul 30, 2018 · 3 comments
Labels
enhancement New feature or request
Projects

Comments

@gilmore606
Copy link
Owner

Chaser -- Remember last enemy, his last seen location, pursue to that location, search around

Tattler -- Flee from player to nearby allies and alert them

Eater -- Get hungry over time (?) look for food, eat

Patroller -- Move between a series of waypoints

@gilmore606 gilmore606 added the enhancement New feature or request label Jul 30, 2018
@gilmore606
Copy link
Owner Author

Captive -- can't move, emotes comments, interact loses the behavior, optionally gains some other behavior

@gilmore606
Copy link
Owner Author

Shouter -- does an alerting emote to wake npcs in a radius (as part of ForF, so only to 'hostiles')

@gilmore606
Copy link
Owner Author

Lurker -- avoids (or seeks) light

@gilmore606 gilmore606 added this to To do in AI Aug 15, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
AI
  
To do
Development

No branches or pull requests

1 participant