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(Suggestion) Additional options for handling randomized stats #29

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Garo108 opened this issue Apr 22, 2019 · 0 comments
Open

(Suggestion) Additional options for handling randomized stats #29

Garo108 opened this issue Apr 22, 2019 · 0 comments

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@Garo108
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Garo108 commented Apr 22, 2019

In addition to having the option to have stats randomize completely between a settable minimum and maximum value, could these two additional options be implemented?

*A settable limit to how much a monster's stat can change from its original value (e.g. being able to set it so that the amount a monster's attack and defense changes is within 500 points of its original value).

*An option to keep the monster's combined stat total the same as its original combined stat total (e.g. whatever Dark Magician's new randomized stats are they will still add up to 4600, while Kuriboh's will still add up to 500).

With these options people can add a certain amount of order to the stat randomization that occurs and relatively maintain the original monster strength hierarchy while still getting the fun of new randomized stats. And for one more minor suggestion, would it be possible to have an option that sets it so that randomized stats have to have the last two digits end in 00 or 50, to better reflect how actual Yugioh stats are handled?

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