-
Notifications
You must be signed in to change notification settings - Fork 0
/
org.hikounomizu.HikouNoMizu.metainfo.xml
executable file
·166 lines (144 loc) · 7.17 KB
/
org.hikounomizu.HikouNoMizu.metainfo.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2024 Duncan Deveaux <duncan_AT_hikounomizu.org> -->
<component type="desktop-application">
<id>org.hikounomizu.HikouNoMizu</id>
<name>Hikou no mizu</name>
<summary>Platform-based, anime-styled fighting game</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-only AND CC-BY-SA-4.0 AND CC-BY-4.0 AND CC-BY-3.0 AND OFL-1.1</project_license>
<recommends>
<control>pointing</control>
<control>keyboard</control>
<control>gamepad</control>
</recommends>
<description>
<p>
Hikou no mizu is a 2D fighting game with anime-inspired graphics.
Fights take place in interactive arenas of various sizes.
Both networked multiplayer and local games are possible.
Joysticks are supported and a simple AI is included for solo playing.
</p>
<p>
Playable characters fight using natural powers such as water, lightning, or fire.
Currently, three characters are playable: Hikou, Takino and Hana.
</p>
</description>
<url type="homepage">https://hikounomizu.org</url>
<launchable type="desktop-id">org.hikounomizu.HikouNoMizu.desktop</launchable>
<screenshots>
<screenshot type="default">
<image>https://download.tuxfamily.org/hnm/1.0/screenshots/screen7.png</image>
</screenshot>
<screenshot>
<image>https://download.tuxfamily.org/hnm/1.0/screenshots/screen12.png</image>
</screenshot>
<screenshot>
<image>https://download.tuxfamily.org/hnm/1.0/screenshots/screen13.png</image>
</screenshot>
<screenshot>
<image>https://download.tuxfamily.org/hnm/1.0/screenshots/screen15.png</image>
</screenshot>
<screenshot>
<image>https://download.tuxfamily.org/hnm/1.0/screenshots/screen4.png</image>
</screenshot>
</screenshots>
<content_rating type="oars-1.1">
<content_attribute id="violence-fantasy">moderate</content_attribute>
</content_rating>
<releases>
<release version="1.1" date="2024-10-02">
<description>
<ul>
<li>Added blocking and perfect blocking support</li>
<li>Tweaked animation and hit timings</li>
<li>Rewrote the AI to be smarter and more challenging</li>
<li>Drastically improved text rendering performance by implementing a font atlas</li>
<li>Added a simple particle system, triggered on perfect blocks</li>
<li>Added a player event banner, to notify of perfect blocks</li>
<li>Added a visualization of block boxes in the 'show hitboxes' mode</li>
<li>Added an Esperanto translation</li>
<li>Fixed camera shake sometimes not triggering in networked mode</li>
<li>Fixed the player-to-ground collision check at high framerates</li>
</ul>
</description>
</release>
<release version="1.0.1" date="2023-10-19">
<description><p>Added internationalization support and Spanish, French as well as Norwegian translations</p></description>
</release>
<release version="1.0" date="2023-08-31">
<description>
<ul>
<li>Introduced networked multiplayer gaming!</li>
<li>Added a new character: Hana!</li>
<li>Added a new arena: Traezh</li>
<li>Reworked arena: Evig Sol</li>
<li>Added a round system</li>
<li>Support for simultaneous hits and draw games</li>
<li>Defined spawns for at least 6 players in each arena</li>
<li>Allow selecting up to 6 players for local games</li>
<li>Tweaked characters speed, jump energy, attack timings and strength to increase balance</li>
<li>Fixed various hit boxes location and size</li>
<li>Fixed AI cheating in versus mode (able to hit backwards)</li>
<li>Fixed the ability of AI to run into their own shurikens :)</li>
<li>Disabled key repeat</li>
<li>Fixed integration of physics velocity and position</li>
<li>Added a camera shake effect on player hit</li>
<li>Added support for borderless or native fullscreen modes</li>
<li>Added ambient sound support per arena</li>
<li>Harmonized and increased sound effects volume</li>
<li>Added sound effects for Takino and Hana</li>
<li>Added sand step sound effect</li>
<li>Added shuriken flying 'whoosh' sound effect</li>
<li>Added shuriken to shuriken impact sound effect</li>
<li>Added 'Fight!' sound effect at the beginning of a round</li>
<li>Added elemental sounds effects (fire, water, lightning) played on some attacks</li>
<li>Reduced the pitch variation for character kick/punch/hit sound effects</li>
<li>Harmonized and reduced music volume, updated musics</li>
<li>Added SDL game controller support to automatically assign default bindings</li>
<li>Added an option to revert the bindings of a game controller to the default</li>
<li>Stretch the GUI to look nice on high and low resolutions</li>
<li>Updated the GUI theme to be more consistent and look nicer</li>
<li>Replaced the default 'Liberation Sans' font by 'Murecho'</li>
<li>Replaced the display 'Intuitive' font by 'Mochiy Pop'</li>
<li>Fixed text kerning</li>
<li>Restart local games much faster by not reloading every piece of data</li>
<li>Improved logs and added library information logs</li>
</ul>
</description>
</release>
<release version="0.9.2" date="2022-05-07">
<description>
<ul>
<li>Fixed text rendering glitches which occured on some platforms</li>
<li>Added an option to enable vertical synchronization, or cap frame rate</li>
<li>Significantly improved loading times by compressing spritesheets with pngquant</li>
<li>Added support for color and emphasis on the command line output</li>
<li>Fixed an issue in the saving and loading of joystick key bindings</li>
<li>More robust xml parsing</li>
</ul>
</description>
</release>
<release version="0.9" date="2022-01-17">
<description>
<ul>
<li>Added a flexible sound effect system</li>
<li>Footstep sounds depend on the ground material</li>
<li>Added weapon hit, ground hit, and air friction sound effects</li>
<li>Added several musics for fight scenes</li>
<li>Animations regenerated, scaled up for a 1080p gameplay</li>
<li>Smooth movement of the dynamic fight camera</li>
<li>Takino: Redrawn default punch animation</li>
<li>More flexible display mode option, especially windowed</li>
<li>UI elements scale to match the display mode</li>
<li>Added a jump state, with its own attacks and hit animations</li>
<li>Added a versus mode, two players always facing each other</li>
<li>Added sound volume control sliders</li>
<li>Moved key binders to a new tab</li>
</ul>
</description>
</release>
<release version="0.8.91" date="2020-08-08" />
</releases>
<developer_name>Duncan Deveaux</developer_name>
<update_contact>duncan_AT_hikounomizu.org</update_contact>
</component>