fix: Setting world on FlameGame camera setter #2831
Merged
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Description
Currently setting a new
FlameGame.camera
can causecamera.world
to no long matchgame.world
, which I think it's safe to assume is never desirable.This PR sets the
camera.world
to the game'sworld
when setting a new Camera, this matches what happens when a new World is set on the game (world.camera
is set automatically).Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?