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fix!: Convert PositionEvent.canvasPosition to local coordinates (#2598)
This PR makes the `PositionEvent` class take a `Game` instance as a required parameter. The game is the used to convert `canvasPosition` lazily as it is done in `EventPosition`. As a result, i had to change several constructor calls to include the game, and make a breaking change in the `flame_test` package for all the `create[...]Events` functions. This may not be the best solution, but it is the easiest. Feel free to share your opinion and improvement ideas.
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