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Update for rc10 (#782)
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* Test rendering

* Update to rc10

* Remove rc reference from tutorials
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spydon authored May 4, 2021
1 parent f9d8ab3 commit 703c3f0
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -51,7 +51,7 @@ version.
Here you can find the documentation for different versions:
- Latest stable version: [Flame-engine website](https://flame-engine.org/)
- Latest stable version: [GitHub docs](https://github.com/flame-engine/flame/tree/master-v0.x/doc)
- Latest v1.0.0 version: [GitHub docs](https://github.com/flame-engine/flame/tree/1.0.0-rc9/doc)
- Latest v1.0.0 version: [GitHub docs](https://github.com/flame-engine/flame/tree/1.0.0-rc10/doc)

The complete documentation can be found [here](https://github.com/flame-engine/flame/tree/main/doc).

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2 changes: 1 addition & 1 deletion packages/flame/CHANGELOG.md
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# CHANGELOG

## [next]
## [1.0.0-rc10]
- Updated tutorial documentation to indicate use of new version
- Fix bounding box check in collision detection
- Refactor on flame input system to correctly take camera into account
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4 changes: 2 additions & 2 deletions packages/flame/pubspec.yaml
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name: flame
description: A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
version: 1.0.0-rc9
version: 1.0.0-rc10
homepage: https://github.com/flame-engine/flame

dependencies:
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flutter_test:
sdk: flutter
test: ^1.16.0
dart_code_metrics: ^3.0.0-nullsafety.1
dart_code_metrics: ^3.1.0
dartdoc: ^0.42.0

environment:
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3 changes: 1 addition & 2 deletions tutorials/1_basic_square/README.md
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Expand Up @@ -8,8 +8,7 @@ This tutorial will introduce you to:
- Basic rendering: You will get introduced to the basics of using the `Canvas` class from `dart:ui`
which is the class that Flame uses for rendering your game.

All the code of this tutorial code can be found [here](./code) and is based on the Flame `1.0.0-rc9`
version.
All the code of this tutorial code can be found [here](./code).

By the end of this tutorial you will have built a simple game that renders a square bouncing on the
screen that will look like this:
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2 changes: 1 addition & 1 deletion tutorials/2_sprite_animations_gestures/README.md
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Expand Up @@ -6,7 +6,7 @@ This tutorial will introduce you to:
- `SpriteAnimation`: SpriteAnimations are animations composed from sprites, where each sprite represents a frame.
- Gesture input: the most basic input for your game, the tap detector.

All the code of this tutorial code can be found [here](./code) and is based on the Flame `1.0.0-rc9` version.
All the code of this tutorial code can be found [here](./code).

By the end of this tutorial, you will have built a simple game which renders a button that, when pressed, makes a small vampire robot run. It will look like this:

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