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Add z-order depth calculation for non-tiled sprites #14

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fallahn opened this issue Apr 11, 2014 · 0 comments
Open

Add z-order depth calculation for non-tiled sprites #14

fallahn opened this issue Apr 11, 2014 · 0 comments

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@fallahn
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fallahn commented Apr 11, 2014

When creating rpg style maps and drawing sprites such as players or NPCs, z-ordering needs to be implemented to that sprites are correctly drawn in front of or behind scenery

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