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Improve sub-screen rendering #41

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fabio-t opened this issue Mar 9, 2018 · 0 comments
Open
3 tasks

Improve sub-screen rendering #41

fabio-t opened this issue Mar 9, 2018 · 0 comments
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@fabio-t
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fabio-t commented Mar 9, 2018

  • allow chaining of screens? Eg, if you [t]hrow, but don't have a wielded weapon, we should open the inventory screen and after a weapon is selected go forward with the Look screen. If ESC is pushed we go back to play screen. Instead of keeping a single field with the next screen, we should instead have a list. If we don't go through with that, the list is purged.

  • subscreens should not cover the whole screen, but adapt to the size of their content

  • they should also have a nice border, possibly not just white (a nice purple maybe?)

@fabio-t fabio-t added the feature label Mar 9, 2018
@fabio-t fabio-t added this to the 0.4.0 milestone Mar 9, 2018
@fabio-t fabio-t self-assigned this Mar 9, 2018
@fabio-t fabio-t added this to TODO in AloneRL v0.9.0 via automation Mar 9, 2018
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