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game.d.ts
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game.d.ts
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interface XYZ { x: number; y: number; z: number; }
declare namespace Game {
interface CrewInfo {
id: string;
captainName: string;
}
interface Crew {
info: CrewInfo;
location: {
// Only one of those can be set
shipId?: string;
planet?: {
id: string;
place: string;
}
};
members: {
captain: CrewMember;
pilot: CrewMember;
weapon: CrewMember;
mechanic: CrewMember;
cook: CrewMember;
};
credits: number;
}
interface CrewMember {
id: string;
name: string;
role: string;
}
interface ScannedObject {
position: XYZ;
type: string;
name: string;
}
interface ShipInfo {
id: string;
model: string;
name: string;
}
interface Ship {
info: ShipInfo;
health: number;
planetId: string;
position: XYZ;
scanner: {
timer: number;
data: ScannedObject[];
};
course?: {
target: XYZ;
};
}
interface CreateCrewCallback {
(err: string, result?: { crew: Crew; crewKey: string; ship: Ship; shipKey: string; }): void;
}
interface ReturnToCrewCallback {
(err: string, result?: { crew: Crew; ship: Ship; planet: Planet; place: Place; }): void;
}
interface UseShipScannerCallback {
(err: string): void;
}
interface SetShipCourseCallback {
(err: string): void;
}
interface LandShipCallback {
(err: string, planet?: Planet, spaceport?: Spaceport): void;
}
interface SpaceportExitShipCallback {
(err: string, spaceport?: Spaceport): void;
}
interface SpaceportEnterShipCallback {
(err: string, ship?: Ship): void;
}
interface TakeOffShipCallback {
(err: string): void;
}
interface ShoutCallback {
(err: string): void;
}
interface Planet {
id: string;
name: string;
position: XYZ;
}
// Places
interface Place {
planetId: string;
crews: CrewInfo[];
}
interface Spaceport extends Place {
ships: ShipInfo[];
}
interface Mine {
mineralType: string;
}
}
declare namespace ServerGame {
interface Save {
time: number;
crews: SavedCrew[];
ships: SavedShip[];
planets: SavedPlanet[];
spaceports: SavedSpaceport[];
}
interface SavedCrew {
pub: Game.Crew;
key: string;
}
interface Crew {
pub: Game.Crew;
key: string;
}
interface SavedShip {
pub: Game.Ship;
key: string;
}
interface Ship {
pub: Game.Ship;
key: string;
crew: Crew;
}
interface SavedPlanet {
pub: Game.Planet;
}
interface Planet {
pub: Game.Planet;
spaceport: Spaceport;
}
// Places
interface SavedSpaceport {
planetId: string;
}
interface Spaceport {
pub: Game.Spaceport;
}
interface SavedMine {
pub: Game.Mine;
}
interface Mine {
pub: Game.Mine;
}
}