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Main.java
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Main.java
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import java.util.Random;
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
// System objects
Random randNum = new Random();
Scanner scanner = new Scanner(System.in);
// Monster/s attributes
String[] monsters = {"Granfaloon", "Deathclaw", "Djhin", "Leshin", "Silver Basilisk", "Lekhidna", "Kikimore", "Mendreaga",
"Drowner", "Tree Giant", "Nekker", "Chort", "Plague Wraith", "Bruxa", "Lesser Vampire", "Giant Centipede"};
int maxMonsterHealth = 100;
int minMonsterHealth = 15;
int monsterAD = 25;
// Player attributes
int healthPotMaxHeal = 40;
int healthPotMinHeal = 10;
int healthPotDropChance = 50; // Percentage
Player player = new Player();
int levelUpCounter = 0;
boolean isRunning = true; // to stop the game on user command
// Meeting scenarios
String[] meetingMonster = {"As you turn to your right", "As you turn to your left", "As you turn around to check behind",
"From the inside of a huge tree trunk", "From a pitch black cave", "In the blink of an eye",
"Emerging from the lake in front of you", "As you were reaching the tall grass",
"As you were passing a blood trail", "On the top of a black rock"};
// Game title
System.out.println("\n-----------------------------------------------");
System.out.println("---------------- Monster Xlayer ---------------");
System.out.println("-----------------------------------------------\n");
wait(1);
// Intro to game
System.out.println(" # You get you gear and head towards the forest.");
wait(3);
System.out.println(" # You venture deep into the forest.");
wait(2);
System.out.println(" # Looking for monsters to slay.");
wait(3);
GAME:
while(isRunning){
String scenario = meetingMonster[randNum.nextInt(meetingMonster.length)];
System.out.println(" # " + scenario + "... ");
wait(1);
int monsterHP = randNum.nextInt(minMonsterHealth,maxMonsterHealth);
String monster = monsters[randNum.nextInt(monsters.length)];
System.out.println("\n\t## A " + monster + " has appeared! ##");
wait(2);
while (monsterHP > 0) {
System.out.println("\n\tYour HP: " + player.getPlayerHP() + " \u2665️");
System.out.println("\t" + monster + "'s HP: " + monsterHP + " \u2665");
System.out.println("\t\tA. \u2694 Attack!");
System.out.println("\t\tH. \u2665️ Heal");
System.out.println("\t\tR. \uD83C\uDFC3 RUN️");
System.out.print("\nWhat would you do? ");
String userInput = scanner.nextLine();
if (userInput.equalsIgnoreCase("a")) {
int damageDealt = randNum.nextInt(player.getPlayerMaxAD());
int damageTaken = randNum.nextInt(monsterAD);
// Handling random damage dealt
if(damageDealt > monsterHP){
damageDealt = monsterHP;
monsterHP = 0;
} else {
monsterHP -= damageDealt;
}
// Handling random damage taken
if(damageTaken > player.getPlayerHP()){
damageTaken = player.getPlayerHP();
player.killPlayer();
} else {
player.takeDamage(damageTaken);
}
wait(1);
System.out.print("\t\t\u2694️️ ");
wait(1);
System.out.print("\t\u2694 ");
wait(1);
System.out.print("\t\u2694️️ ");
wait(1);
System.out.println("\n\t> You attack the " + monster + " for " + damageDealt + " damage.");
wait(1);
System.out.println("\t> You take " + damageTaken + " damage in return.");
wait(1);
if (!player.isPlayerAlive()) {
System.out.println("\t> You have taken critical damage. You are bleeding to death!");
wait(4);
break;
}
} else if (userInput.equalsIgnoreCase("h")) {
if (player.getNumHealthPots() > 0) {
int healAmount = randNum.nextInt(healthPotMinHeal, healthPotMaxHeal);
player.useHealthPot(healAmount);
wait(1);
System.out.print("\t\t\uD83C\uDF77 ");
wait(1);
System.out.print("\t\uD83C\uDF77 ");
wait(1);
System.out.print("\t\uD83C\uDF77 ");
wait(1);
System.out.println("\n\t> You drank a health potion and healed for " + healAmount + " HP.");
wait(1);
System.out.println("\n\t> You now have " + player.getPlayerHP() + " \u2665️ HP.");
System.out.println("\t> You have " + player.getNumHealthPots() + " \uD83C\uDF77 health potions left.\n");
wait(1);
} else {
System.out.println("\t> You have no \uD83C\uDF77 health potions left! Defeat enemies for a change to get one.");
wait(1);
}
} else if (userInput.equalsIgnoreCase("r")) {
wait(1);
System.out.print("\t\t\uD83C\uDFC3 ");
wait(1);
System.out.print("\t\uD83C\uDFC3 ");
wait(1);
System.out.print("\t\uD83C\uDFC3 ");
wait(1);
System.out.println("\n\t# You run away from the " + monster + "!");
wait(3);
System.out.println("\nC. Continue fighting");
System.out.println("S. Stop fighting and leave");
System.out.print("\nWhat would you like to do? ");
String runChoice = scanner.nextLine();
while(!runChoice.equals("c") && !runChoice.equals("s")){
System.out.println("Invalid command!");
runChoice = scanner.nextLine();
}
if(runChoice.equalsIgnoreCase("c")){
wait(1);
System.out.println("\n # You venture into another area of the dense forest.");
wait(2);
continue GAME;
} else {
wait(1);
System.out.println("\n # You limp out of the forest like a scaredy cat!");
wait(3);
isRunning = false;
continue GAME;
}
} else {
System.out.println("Invalid command!");
}
}
if(!player.isPlayerAlive()){
System.out.println("\t> ️\uD83D\uDC80 You died! \uD83D\uDC80");
wait(3);
System.out.println("\t> G A M E O V E R!");
wait(2);
break;
}
wait(1);
System.out.println("------------------------------------------------");
System.out.println(" # " + monster + " was defeated! #");
System.out.println("------------------------------------------------");
wait(1);
System.out.println(" # You have " + player.getPlayerHP() + "\u2665 HP left.");
// Health potion drop from fallen enemies
int dropChanceBound;
if(player.getNumHealthPots() < 2){
dropChanceBound = 65; // so the player has 75% (roughly) chance to get a health pot
} else {
dropChanceBound = 100; // otherwise, 50% to get a health pot
}
if (randNum.nextInt(dropChanceBound) < healthPotDropChance){
int healthPotsFromMonster = randNum.nextInt(1,3);
player.addHealthPot(healthPotsFromMonster);
wait(1);
System.out.println(" # The " + monster + " has dropped " + healthPotsFromMonster + " \uD83C\uDF77 health potion(s)!");
wait(1);
System.out.println(" # You now have " + player.getNumHealthPots() + " \uD83C\uDF77 health potion(s) left.");
wait(1);
}
// Player leveling up system
levelUpCounter += 1;
if(levelUpCounter >= 3){ // Level up after every 3rd encounter
levelUpCounter = 0;
player.playerLevelUP(); // Leveling up player stats
// Boosting heal strength per level till a max 30
if (healthPotMinHeal < 30){
healthPotMinHeal += 5;
}
// Leveling up monster stats
monsterAD += 5;
maxMonsterHealth += 25;
minMonsterHealth += 5;
System.out.println();
System.out.println(" # You just leveled up! \n # You gained HP and Max AD.");
wait(1);
System.out.println(" # Your LVL: #" + player.getPlayerLVL());
System.out.println(" # Your Max AD: " + player.getPlayerMaxAD());
System.out.println(" # Your HP: " + player.getPlayerHP()+ "\u2665");
wait(1);
}
System.out.println("------------------------------------------------");
System.out.println("C. Continue fighting");
System.out.println("S. Stop fighting and leave");
System.out.print("\nWhat would you like to do? ");
String userChoice = scanner.nextLine();
while(!userChoice.equals("c") && !userChoice.equals("s")){
System.out.println("Invalid command!");
userChoice = scanner.nextLine();
}
if(userChoice.equalsIgnoreCase("c")){
wait(1);
System.out.println("\n # You continue looking for monsters to hunt!");
wait(2);
} else {
wait(1);
System.out.println("\n # You return victorious with all the monster trophies!");
wait(3);
isRunning = false;
}
}
System.out.println("\nThanks for playing. -dsplayerX");
wait(3);
System.out.println("Exiting the game...");
}
public static void wait(int numHalfSeconds){
try {
Thread.sleep(numHalfSeconds * 500L);
} catch (InterruptedException e) {
System.out.println("ERROR-007-wait-crash");
}
}
}