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pinvoke-examples.cs
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pinvoke-examples.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Test cases showing interaction of inlining and inline pinvoke,
// along with the impact of EH.
using System;
using System.Runtime.CompilerServices;
namespace PInvokeTest
{
internal class Test
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static int AsForceInline()
{
return Environment.ProcessorCount;
}
static int AsNormalInline()
{
return Environment.ProcessorCount;
}
[MethodImpl(MethodImplOptions.NoInlining)]
static int AsNoInline()
{
return Environment.ProcessorCount;
}
static bool FromTryCatch()
{
bool result = false;
try
{
// All pinvokes should be inline, except on x64
result = (Environment.ProcessorCount == AsNormalInline());
}
catch (Exception)
{
result = false;
}
return result;
}
static bool FromTryFinally()
{
bool result = false;
bool result1 = false;
bool result2 = false;
try
{
// All pinvokes should be inline, except on x64
result1 = (Environment.ProcessorCount == AsNormalInline());
result2 = (Environment.ProcessorCount == AsNormalInline());
}
finally
{
result = result1 && result2;
}
return result;
}
static bool FromTryFinally2()
{
bool result = false;
bool result1 = false;
bool result2 = false;
try
{
// These two pinvokes should be inline, except on x64
result1 = (Environment.ProcessorCount == AsNormalInline());
}
finally
{
// These two pinvokes should *not* be inline (finally)
result2 = (Environment.ProcessorCount == AsNormalInline());
result = result1 && result2;
}
return result;
}
static bool FromTryFinally3()
{
bool result = false;
bool result1 = false;
bool result2 = false;
try
{
// These two pinvokes should be inline, except on x64
result1 = (Environment.ProcessorCount == AsNormalInline());
}
finally
{
try
{
// These two pinvokes should *not* be inline (finally)
result2 = (Environment.ProcessorCount == AsNormalInline());
}
catch (Exception)
{
result2 = false;
}
result = result1 && result2;
}
return result;
}
[MethodImpl(MethodImplOptions.NoInlining)]
static bool FromInline()
{
// These two pinvokes should be inline
bool result = (Environment.ProcessorCount == AsForceInline());
return result;
}
[MethodImpl(MethodImplOptions.NoInlining)]
static bool FromInline2()
{
// These four pinvokes should be inline
bool result1 = (Environment.ProcessorCount == AsNormalInline());
bool result2 = (Environment.ProcessorCount == AsForceInline());
return result1 && result2;
}
[MethodImpl(MethodImplOptions.NoInlining)]
static bool FromNoInline()
{
// The only pinvoke should be inline
bool result = (Environment.ProcessorCount == AsNoInline());
return result;
}
[MethodImpl(MethodImplOptions.NoInlining)]
static bool FromNoInline2()
{
// Three pinvokes should be inline
bool result1 = (Environment.ProcessorCount == AsNormalInline());
bool result2 = (Environment.ProcessorCount == AsNoInline());
return result1 && result2;
}
static bool FromFilter()
{
bool result = false;
try
{
throw new Exception("expected");
}
// These two pinvokes should *not* be inline (filter)
//
// For the first call the jit won't inline the wrapper, so
// it just calls get_ProcessorCount.
//
// For the second call, the force inline works, and the
// subsequent inline of get_ProcessorCount exposes a call
// to the pinvoke GetProcessorCount. This pinvoke will
// not be inline.
catch (Exception) when (Environment.ProcessorCount == AsForceInline())
{
result = true;
}
return result;
}
static bool FromColdCode()
{
int pc = 0;
bool result1 = false;
bool result2 = false;
try
{
// This pinvoke should not be inline (cold)
pc = Environment.ProcessorCount;
throw new Exception("expected");
}
catch (Exception)
{
// These two pinvokes should not be inline (catch)
//
// For the first call the jit won't inline the
// wrapper, so it just calls get_ProcessorCount.
//
// For the second call, the force inline works, and
// the subsequent inline of get_ProcessorCount exposes
// a call to the pinvoke GetProcessorCount. This
// pinvoke will not be inline.
result1 = (pc == Environment.ProcessorCount);
result2 = (pc == AsForceInline());
}
return result1 && result2;
}
private static int Main()
{
bool result = true;
result &= FromTryCatch();
result &= FromTryFinally();
result &= FromTryFinally2();
result &= FromTryFinally3();
result &= FromInline();
result &= FromInline2();
result &= FromNoInline();
result &= FromNoInline2();
result &= FromFilter();
result &= FromColdCode();
return (result ? 100 : -1);
}
}
}