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ogc: apply viewport scale in QueueGeometry #43

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merged 1 commit into from
Jan 20, 2024

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@mardy mardy commented Jan 19, 2024

The scale_x and scale_y parameters to QueueGeometry need to be applied to the geometry coordinates. Without this, the SDL_RenderSetLogicalSize() would not properly work on the renderer.

Note that a similar scale does not need to be applied by the backend in the other draw functions (line, fill, copyrect), because the coordinates are already scaled then.

The `scale_x` and `scale_y` parameters to QueueGeometry need to be
applied to the geometry coordinates. Without this, the
SDL_RenderSetLogicalSize() would not properly work on the renderer.

Note that a similar scale does not need to be applied by the backend in
the other draw functions (line, fill, copyrect), because the coordinates
are already scaled then.
@WinterMute WinterMute merged commit 578c01b into devkitPro:ogc-sdl-2.28 Jan 20, 2024
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