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ogc: apply viewport scale in QueueGeometry
Build (Nintendo 3DS) #32: Pull request #43 opened by mardy
January 19, 2024 16:33 1m 11s mardy:viewport-scale
January 19, 2024 16:33 1m 11s
ogc: implement SDL_GetBasePath() using getcwd()
Build #35: Pull request #42 opened by mardy
January 19, 2024 16:29 6m 36s mardy:base-path-from-cwd
January 19, 2024 16:29 6m 36s
ogc: implement SDL_GetBasePath() using getcwd()
Build (Nintendo 3DS) #31: Pull request #42 opened by mardy
January 19, 2024 16:29 1m 12s mardy:base-path-from-cwd
January 19, 2024 16:29 1m 12s
ogc: do not create a new mouse cursor at every frame (#41)
Build (Nintendo 3DS) #30: Commit 4423087 pushed by WinterMute
January 17, 2024 16:39 1m 10s ogc-sdl-2.28
January 17, 2024 16:39 1m 10s
ogc: do not create a new mouse cursor at every frame (#41)
Build #34: Commit 4423087 pushed by WinterMute
January 17, 2024 16:39 7m 11s ogc-sdl-2.28
January 17, 2024 16:39 7m 11s
ogc: flush cache when updating textures (#40)
Build (Nintendo 3DS) #29: Commit a87e61a pushed by WinterMute
January 17, 2024 16:38 1m 13s ogc-sdl-2.28
January 17, 2024 16:38 1m 13s
ogc: flush cache when updating textures (#40)
Build #33: Commit a87e61a pushed by WinterMute
January 17, 2024 16:38 5m 36s ogc-sdl-2.28
January 17, 2024 16:38 5m 36s
ogc: do not create a new mouse cursor at every frame
Build #32: Pull request #41 opened by mardy
January 17, 2024 16:31 5m 37s mardy:default-cursor
January 17, 2024 16:31 5m 37s
ogc: do not create a new mouse cursor at every frame
Build (Nintendo 3DS) #28: Pull request #41 opened by mardy
January 17, 2024 16:31 1m 16s mardy:default-cursor
January 17, 2024 16:31 1m 16s
ogc: flush cache when updating textures
Build (Nintendo 3DS) #27: Pull request #40 opened by mardy
January 17, 2024 15:55 1m 15s mardy:fix-texture-update
January 17, 2024 15:55 1m 15s
ogc: flush cache when updating textures
Build #31: Pull request #40 opened by mardy
January 17, 2024 15:55 6m 9s mardy:fix-texture-update
January 17, 2024 15:55 6m 9s
Implement rendering of mouse cursors (#39)
Build (Nintendo 3DS) #26: Commit cfd4ce3 pushed by WinterMute
January 16, 2024 08:16 1m 11s ogc-sdl-2.28
January 16, 2024 08:16 1m 11s
Implement rendering of mouse cursors (#39)
Build #30: Commit cfd4ce3 pushed by WinterMute
January 16, 2024 08:16 4m 38s ogc-sdl-2.28
January 16, 2024 08:16 4m 38s
Build
Build #29: opened by mardy
January 15, 2024 19:39 Startup failure mardy:mouse-cursors-dkp
January 15, 2024 19:39 Startup failure
Build (Nintendo 3DS)
Build (Nintendo 3DS) #25: opened by mardy
January 15, 2024 19:39 Startup failure mardy:mouse-cursors-dkp
January 15, 2024 19:39 Startup failure
ogc: rework audio driver to avoid clicks and gaps (#38)
Build (Nintendo 3DS) #24: Commit 2d53941 pushed by WinterMute
January 15, 2024 19:34 Startup failure ogc-sdl-2.28
January 15, 2024 19:34 Startup failure
ogc: rework audio driver to avoid clicks and gaps (#38)
Build #28: Commit 2d53941 pushed by WinterMute
January 15, 2024 19:34 Startup failure ogc-sdl-2.28
January 15, 2024 19:34 Startup failure
ogc: rework audio driver to avoid clicks and gaps
Build (Nintendo 3DS) #23: Pull request #38 opened by mardy
January 15, 2024 16:24 1m 12s mardy:audio-gaps-dpk
January 15, 2024 16:24 1m 12s
ogc: rework audio driver to avoid clicks and gaps
Build (C/P Actions) #14: Pull request #38 opened by mardy
January 15, 2024 16:24 8m 31s mardy:audio-gaps-dpk
January 15, 2024 16:24 8m 31s
ogc: rework audio driver to avoid clicks and gaps
Build #27: Pull request #38 opened by mardy
January 15, 2024 16:24 4m 49s mardy:audio-gaps-dpk
January 15, 2024 16:24 4m 49s
ogc: rework audio driver to avoid clicks and gaps
Build (Sony Playstation Vita) #21: Pull request #38 opened by mardy
January 15, 2024 16:24 2m 27s mardy:audio-gaps-dpk
January 15, 2024 16:24 2m 27s
ogc: implement double-buffering
Build (C/P Actions) #13: Commit c704920 pushed by WinterMute
January 14, 2024 19:03 12m 57s ogc-sdl-2.28
January 14, 2024 19:03 12m 57s
ogc: implement double-buffering
Build (Nintendo 3DS) #22: Commit c704920 pushed by WinterMute
January 14, 2024 19:03 1m 14s ogc-sdl-2.28
January 14, 2024 19:03 1m 14s
ogc: implement double-buffering
Build #26: Commit c704920 pushed by WinterMute
January 14, 2024 19:03 6m 34s ogc-sdl-2.28
January 14, 2024 19:03 6m 34s
ogc: implement double-buffering
Build (Sony Playstation Vita) #20: Commit c704920 pushed by WinterMute
January 14, 2024 19:03 2m 20s ogc-sdl-2.28
January 14, 2024 19:03 2m 20s
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