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FiveM Lua Script for displaying items on the players back.

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devyn-backitems

FiveM Lua Script for displaying items on the players back. NOTE: I do not provide any support for this. Just posted because a lot of people asked for it.

image

If you want to add/remove/change model/backplacement it can be done in the BackItems.lua.

Setup: in qb-spawn in client.lua edit the function PostSpawnPlayer and add TriggerEvent("backitems:start") to the last line. It should now look like this.

  local function PostSpawnPlayer(ped)
  FreezeEntityPosition(ped, false)
  RenderScriptCams(false, true, 500, true, true)
  SetCamActive(cam, false)
  DestroyCam(cam, true)
  SetCamActive(cam2, false)
  DestroyCam(cam2, true)
  SetEntityVisible(PlayerPedId(), true)
  Wait(500)
  DoScreenFadeIn(250)
  TriggerEvent("backitems:start")
  end

If you use cd_spawnselect you need to edit the function "HasFullySpanwedIn" in the client_customize_me.lua and add TriggerEvent("backitems:start")

image

If you use qb-clothing you need to add the follow event to the openMenu function.

TriggerEvent("backitems:displayItems", false)

It should now look like this.

   function openMenu(allowedMenus)
    TriggerEvent("backitems:displayItems", false)
    previousSkinData = json.encode(skinData)
    creatingCharacter = true

    local PlayerData = QBCore.Functions.GetPlayerData()
    local trackerMeta = PlayerData.metadata["tracker"]

    GetMaxValues()
    SendNUIMessage({
        action = "open",
        menus = allowedMenus,
        currentClothing = skinData,
        hasTracker = trackerMeta,
    })
    SetNuiFocus(true, true)
    SetCursorLocation(0.9, 0.25)

    FreezeEntityPosition(PlayerPedId(), true)

    enableCam()
end

Also add TriggerEvent("backitems:displayItems", true) to the close NUI callback

RegisterNUICallback('close', function(_, cb)
    SetNuiFocus(false, false)
    creatingCharacter = false
    disableCam()
    TriggerEvent("backitems:displayItems", true)
    FreezeEntityPosition(PlayerPedId(), false)
    TriggerEvent('qb-clothing:client:onMenuClose')
    cb('ok')
end)

If you use fivem-appearance you need to add the triggers whenever you call the startPlayerCustomization export

	TriggerEvent("backitems:displayItems", false)
	exports['fivem-appearance']:startPlayerCustomization(function (appearance)
		if appearance then
			TriggerServerEvent('fivem-appearance:save', appearance)
			print('Player Clothing Saved')
		else
			print('Canceled')
		end
		TriggerEvent("backitems:displayItems", true)
	end, config)

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