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Commits on Jan 30, 2015

  1. Create README.md

    dpetker committed Jan 30, 2015
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  3. Update README.md

    dpetker committed Jan 30, 2015
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Commits on Jan 31, 2015

  1. Cleaned up titles/headers.

    dpetker committed Jan 31, 2015
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  2. Cleaned up more of index page

    dpetker committed Jan 31, 2015
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Commits on Feb 1, 2015

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Commits on Feb 2, 2015

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  3. Removed more unused code.

    dpetker committed Feb 2, 2015
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  5. Removed the bottom timeline.

    dpetker committed Feb 2, 2015
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  6. Removed the remainder of the dependencies on the ui.controls module a…

    …nd deleted the module.
    dpetker committed Feb 2, 2015
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Commits on Feb 6, 2015

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  2. Increased the particle travel speed.

    Dan Petker committed Feb 6, 2015
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Commits on Feb 9, 2015

  1. Fixed a bunch of linting errors in main.js

    Dan Petker committed Feb 9, 2015
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  2. Added code to auto-rotate the globe.

    Dan Petker committed Feb 9, 2015
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Commits on Feb 17, 2015

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  2. Dataglobe now takes a flat array of sample data

    Dan Petker committed Feb 17, 2015
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  3. Data is no longer constrained by selected country - all data is displ…

    …ayed at all times.
    Dan Petker committed Feb 17, 2015
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  5. Removed unnecessary state information.

    Dan Petker committed Feb 17, 2015
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  6. Intermediary checkin for removing lines once the traversal is complet…

    …e. End result looks good, but the console is still getting errors that need to be fixed.
    Dan Petker committed Feb 17, 2015
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  7. Now there's only one particle per line and they only traverse their p…

    …ath once.
    Dan Petker committed Feb 17, 2015
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  9. Updated README with new TODOs and notes

    Dan Petker committed Feb 17, 2015
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Commits on Feb 18, 2015

  1. Added some memory management to the code - still doesn't solve the me…

    …mory leak issue, though
    Dan Petker committed Feb 18, 2015
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  2. First checkin of updated Three.js library. All errors/warnings remove…

    …d, but scene does not render.
    Dan Petker committed Feb 18, 2015
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  3. Cleared out a bunch of useless code to make it easier to figure out w…

    …hat's going on.
    Dan Petker committed Feb 18, 2015
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  4. More code cleanup

    Dan Petker committed Feb 18, 2015
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  5. More code cleanup.

    Dan Petker committed Feb 18, 2015
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  6. Fixed some of the rendering issues. The shader material for the globe…

    … still needs work.
    Dan Petker committed Feb 18, 2015
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  7. Fixed issue with Globe's shader material.

    Dan Petker committed Feb 18, 2015
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  8. Fixed particle issue

    Dan Petker committed Feb 18, 2015
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  9. First checkin of mesh pooling code

    Dan Petker committed Feb 18, 2015
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  10. Next commit of mesh pooling code

    Dan Petker committed Feb 18, 2015
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  11. Finished mesh pooling code. This also appears to fix the memory leak,…

    … as anticipated.
    Dan Petker committed Feb 18, 2015
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Commits on Feb 19, 2015

  1. Update README.md

    dpetker committed Feb 19, 2015
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  2. Cleaned up the sample data

    Dan Petker committed Feb 19, 2015
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  3. Colours can now be set by the sample data.

    Dan Petker committed Feb 19, 2015
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  5. Switched the globe over to using a built-in material that respects th…

    …e scene lighting.
    Dan Petker committed Feb 19, 2015
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Commits on Feb 20, 2015

  1. Tweaked the scene lighting

    dpetker committed Feb 20, 2015
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  2. Tweaked a couple styling things. Need to adjust the particle graphic,…

    … though.
    Dan Petker committed Feb 20, 2015
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  3. Switched particle to use the built-in point cloud material, rather th…

    …an a custom material.
    Dan Petker committed Feb 20, 2015
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  4. Updated particle texture to look/work better.

    Dan Petker committed Feb 20, 2015
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  5. Added legend to the visualization

    Dan Petker committed Feb 20, 2015
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  6. Cleaned out a bunch of JS that's no longer needed.

    Dan Petker committed Feb 20, 2015
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Commits on Feb 26, 2015

  1. Update README.md

    dpetker committed Feb 26, 2015
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  2. First checkin of support for Grunt and CoffeeScript

    Dan Petker committed Feb 26, 2015
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  3. Update README.md

    dpetker committed Feb 26, 2015
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Commits on Feb 27, 2015

  1. Added our CoffeeScript modules and tweaked build a bit. Note that bui…

    …ld is still broken at this time.
    Dan Petker committed Feb 27, 2015
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  2. Cleared out finished TODOs from README

    Dan Petker committed Feb 27, 2015
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  3. Fixed a lot of the module dependency errors.

    Dan Petker committed Feb 27, 2015
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  4. Globe now displays and mouse events work as expected.

    Dan Petker committed Feb 27, 2015
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  5. Particles now work properly

    Dan Petker committed Feb 27, 2015
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  6. Removed the now unnecessary JS modules and updated index.html to use …

    …the minified bundle.
    Dan Petker committed Feb 27, 2015
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Commits on Mar 2, 2015

  1. Added attribution footer

    Dan Petker committed Mar 2, 2015
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  2. Update LICENSE

    dpetker committed Mar 2, 2015
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Commits on Mar 6, 2015

  1. Updated initial rotation so that we're not looking directly at the eq…

    …uator on load
    Dan Petker committed Mar 6, 2015
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Commits on Mar 11, 2015

  1. First checkin of React-based interactive legend

    Dan Petker committed Mar 11, 2015
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  2. Removed unnecessary comment

    Dan Petker committed Mar 11, 2015
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  3. Legend now gets its list of colours dynamically

    Dan Petker committed Mar 11, 2015
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  4. Can now toggle types on/off from the legend

    Dan Petker committed Mar 11, 2015
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  6. Fixed linting errors

    Dan Petker committed Mar 11, 2015
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Commits on Mar 13, 2015

  1. Removed some unnecessary HTML/CSS

    Dan Petker committed Mar 13, 2015
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  2. Updated React and cleaned up some component code

    Dan Petker committed Mar 13, 2015
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  3. Initial progress viz implementation.

    Dan Petker committed Mar 13, 2015
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  4. Updated styling for progress viz

    Dan Petker committed Mar 13, 2015
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  6. More tweaks to progress viz - styling and tweening

    Dan Petker committed Mar 13, 2015
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  8. Updated README with proper tasks

    Dan Petker committed Mar 13, 2015
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  9. One solution for a trail using a second particle

    Dan Petker committed Mar 13, 2015
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Commits on Mar 16, 2015

  1. Slightly nicer trail effect

    Dan Petker committed Mar 16, 2015
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  2. Added more particles to the trail

    Dan Petker committed Mar 16, 2015
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  3. Merge branch 'trail-particle'

    Dan Petker committed Mar 16, 2015
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  6. Switched over to using '@' shorthand.

    Dan Petker committed Mar 16, 2015
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  8. Particles now coloured

    Dan Petker committed Mar 16, 2015
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  10. Data is now randomized on each load

    Dan Petker committed Mar 16, 2015
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  12. Setup for end-of-path explosion

    Dan Petker committed Mar 16, 2015
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  13. Placeholder circles now being placed

    Dan Petker committed Mar 16, 2015
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  14. Explosions now sit flush to the globe

    Dan Petker committed Mar 16, 2015
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Commits on Mar 17, 2015

  1. Explosion is now contained within the particle mesh to help with memo…

    …ry management
    Dan Petker committed Mar 17, 2015
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  2. Removed unnecessary flag

    Dan Petker committed Mar 17, 2015
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  4. Fixed issue where meshes weren't being removed from the parent visual…

    …ization mesh
    Dan Petker committed Mar 17, 2015
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  6. Merge master into point-explosion

    Dan Petker committed Mar 17, 2015
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  8. Code cleanup and refactor for clarity and performance

    Dan Petker committed Mar 17, 2015
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  9. Removed unnecessary image assets

    Dan Petker committed Mar 17, 2015
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  10. More refactoring

    Dan Petker committed Mar 17, 2015
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  11. Merge branch 'master' into point-explosion

    Dan Petker committed Mar 17, 2015
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  12. Sped up particles, increased the number of particles in the trail, an…

    …d refactored both values to constants for easier adjustment
    Dan Petker committed Mar 17, 2015
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  15. More inteligently use our mesh pool

    Dan Petker committed Mar 17, 2015
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Commits on Mar 18, 2015

  1. Mesh pool size now defined as a constant.

    Dan Petker committed Mar 18, 2015
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  3. Groundwork for a more dynamic explosion effect

    Dan Petker committed Mar 18, 2015
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  5. Naive implementation of final effect. Currently a massive memory leak…

    … due to creating new geometries on the fly
    Dan Petker committed Mar 18, 2015
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  7. Explosion now fires more quickly

    Dan Petker committed Mar 18, 2015
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  8. Updated README

    Dan Petker committed Mar 18, 2015
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Commits on Mar 20, 2015

  1. Checked-in a fully-built version of the JS library so the visualizati…

    …on can be run out-of-the-box
    Dan Petker committed Mar 20, 2015
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  2. Removed misleading wording from README

    Dan Petker committed Mar 20, 2015
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  3. Removed unnecessary jQuery dependency

    Dan Petker committed Mar 20, 2015
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  4. First checkin of optimizing thirdparty libraries. Step 1: use bower c…

    …omponents where available
    Dan Petker committed Mar 20, 2015
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  6. Fixed issue with keyboard events

    Dan Petker committed Mar 20, 2015
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  7. grunt watch will no longer build thirdparty components

    Dan Petker committed Mar 20, 2015
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Commits on Mar 25, 2015

  1. Fixed hack for explosions where the geometry was inside-out. Now we t…

    …ell THREE to just render the back side of the material.
    Dan Petker committed Mar 25, 2015
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Commits on Apr 6, 2015

  1. Globe will now generate random timestamps, and data will be sorted by…

    … time
    Dan Petker committed Apr 6, 2015
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  2. We now visualize data according to timestamp

    Dan Petker committed Apr 6, 2015
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  3. README updates

    Dan Petker committed Apr 6, 2015
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  4. README updates

    Dan Petker committed Apr 6, 2015
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Commits on Apr 7, 2015

  1. Replaced ring effect with a sphere-based explosion for performance re…

    …asons
    Dan Petker committed Apr 7, 2015
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  3. Increased opacity lerp factor for a better effect

    Dan Petker committed Apr 7, 2015
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  5. Explosions now rotate about a randomly-chosen axis

    Dan Petker committed Apr 7, 2015
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  6. Explosions now fade out again.

    Dan Petker committed Apr 7, 2015
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  7. removed unnecessary material code

    Dan Petker committed Apr 7, 2015
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  8. partial checkin so I can switch over to master

    Dan Petker committed Apr 7, 2015
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  9. Tweaked constants for the rotation effect

    Dan Petker committed Apr 7, 2015
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  10. Merge master

    Dan Petker committed Apr 7, 2015
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  11. Legend now loads colours from the constants file

    Dan Petker committed Apr 7, 2015
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  12. Merge master

    Dan Petker committed Apr 7, 2015
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Commits on Apr 8, 2015

  1. Slightly cleaner implementation of non-working code

    Dan Petker committed Apr 8, 2015
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  2. Smoothed out the line drawing. Still broken, though

    Dan Petker committed Apr 8, 2015
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Commits on Apr 9, 2015

  1. Removed phantom vertex issue

    Dan Petker committed Apr 9, 2015
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  2. More tweaks to the trace line

    Dan Petker committed Apr 9, 2015
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  3. Hopeful fix for issue where trace lines intersect the globe - we now …

    …shoot the particles higher
    Dan Petker committed Apr 9, 2015
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  4. Trace line now has a nice fade/retract effect

    Dan Petker committed Apr 9, 2015
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  5. Tweaked opacity values on trace line a bit

    Dan Petker committed Apr 9, 2015
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  6. Updated explosion texture

    Dan Petker committed Apr 9, 2015
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  7. Merge branch 'trace-lines'

    Dan Petker committed Apr 9, 2015
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  8. Updated README with idea about es6

    Dan Petker committed Apr 9, 2015
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  9. Update .gitignore

    Dan Petker committed Apr 9, 2015
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  10. Initial checkin of an es6-based Gruntfile

    Dan Petker committed Apr 9, 2015
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  11. Fixed error in gruntfile

    Dan Petker committed Apr 9, 2015
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Commits on Apr 10, 2015

  1. Switched React components over

    Dan Petker committed Apr 10, 2015
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  2. Fixed a couple es6 gotchas

    Dan Petker committed Apr 10, 2015
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  3. React components now use es6 classes

    Dan Petker committed Apr 10, 2015
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  4. Added note about React es6 status

    Dan Petker committed Apr 10, 2015
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  5. Constants are now es6

    Dan Petker committed Apr 10, 2015
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  6. replace CommonJS requires with module imports

    Dan Petker committed Apr 10, 2015
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  7. Constants now use exports instead of CommonJS

    Dan Petker committed Apr 10, 2015
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  8. Dataloading is now converted

    Dan Petker committed Apr 10, 2015
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  9. Converted geopins

    Dan Petker committed Apr 10, 2015
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  10. Switched anon function to arrow function

    Dan Petker committed Apr 10, 2015
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  11. Converted mousekeyboard

    Dan Petker committed Apr 10, 2015
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  12. Converted util

    Dan Petker committed Apr 10, 2015
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  13. Converted visualize_lines

    Dan Petker committed Apr 10, 2015
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  14. Converted main

    Dan Petker committed Apr 10, 2015
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  15. Converted visualize

    Dan Petker committed Apr 10, 2015
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  16. Tweaks so build will work

    Dan Petker committed Apr 10, 2015
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  17. Changes to support proper babel-ification during build

    Dan Petker committed Apr 10, 2015
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Commits on Apr 13, 2015

  1. Switched back to standalone babel in build. Browserify extension didn…

    …'t want to work properly.
    Dan Petker committed Apr 13, 2015
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  3. Fixed up bad imports and other es6-specific errors

    Dan Petker committed Apr 13, 2015
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  5. Fixed up weirdness with React classes

    Dan Petker committed Apr 13, 2015
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  6. Updated bundle build.

    Dan Petker committed Apr 13, 2015
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  7. Fixed issue with LegendItem click handler

    Dan Petker committed Apr 13, 2015
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  9. Merge branch 'es6'

    Dan Petker committed Apr 13, 2015
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  10. Updated readme

    Dan Petker committed Apr 13, 2015
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  11. Update README.md

    dpetker committed Apr 13, 2015
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Commits on Apr 14, 2015

  1. Update README.md

    dpetker committed Apr 14, 2015
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Commits on Apr 15, 2015

  1. Added a FIXME tag around improvements we should make to how data is s…

    …erved to the visualization
    Dan Petker committed Apr 15, 2015
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Commits on Sep 23, 2015

  1. Start migration to eslint based off AirBnB style guide

    Dan Petker committed Sep 23, 2015
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Commits on Sep 24, 2015

  1. Finished integrating eslint.

    Dan Petker committed Sep 24, 2015
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Commits on Jul 5, 2016

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  2. Merge pull request #1 from neon-ninja/patch-1

    Specify compatible version of threejs in bower.json
    dpetker authored Jul 5, 2016
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