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Converting ingame coordinates to pixels #16
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Yes there is. The TileMapInfo.json file should give you the total width and height in in-game coordinates (or at least you can derive them from x1, x2, y1, y2). The tiles themselves give you the Rough example: function convertXY(xy) {
// Values from TileMapInfo.json
const xtot = x2 - x1; // Total X length
const ytot = y2 - y1; // Total Y length
const xrel = (xy[0] - x1) / xtot; // The fraction where the X is (between 0 and 1, 0 being fully left, 1 being fully right)
const yrel = (xy[1] - y1) / ytot; // The fraction where the Y is
return [
xrel * MAX_X, // Where X actually is, so multiplied the actual width
MAX_Y - (yrel * MAX_Y) // Where Y actually is, only Y is inverted
];
} |
Hello! |
You're welcome. The reason I inverted the Y-axis is because both OpenLayers and Leaflet start the Y at the bottom instead of at the top. Your map projection software may differ in this regard, but you'll find that out quickly enough. |
It's already been well over a year and I'm sorry for not responding sooner, but I would like to thank you as well. This has been very helpful. |
Hello! Is there a formula for converting ingame coordinates into pixels (on max zoom level 8)? Any help would be appreciated.
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