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scoreboard.py
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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
"""Una clase para dar informacion de la puntuacion"""
def __init__(self, ai_game):
"""Inicializa los atributos de la puntuacion."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
# Configuracion de fuente para la informacion de la puntuacion.
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
# Prepara la imagen de la puntuacion inicial.
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_ships(self):
"""Muestra cuantas naves quedan"""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def prep_score(self):
"""Convierte la puntuacion en una imagen renderizada."""
rounded_score = round(self.stats.score, -1)
score_str = "{:,}".format(rounded_score)
self.score_tag = self.font.render("SCORE: ", True, self.text_color, self.settings.bg_color)
self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color)
# Muestra la puntuacion en la parte superior derecha de la pantalla
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
# Muestra la etiqueta SCORE
self.score_tag_rect = self.score_tag.get_rect()
self.score_tag_rect.right = self.score_rect.left
self.score_tag_rect.top = self.score_rect.top
def show_score(self):
"""Dibuja la puntuacion en la pantalla."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.screen.blit(self.level_tag, self.level_tag_rect)
self.screen.blit(self.score_tag, self.score_tag_rect)
self.screen.blit(self.high_score_tag, self.high_score_tag_rect)
self.ships.draw(self.screen)
def prep_high_score(self):
"""Convierte la puntuacion mas alta en una imagen renderizada."""
high_score = round(self.stats.high_score, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_tag = self.font.render("HIGH SCORE: ", True, self.text_color, self.settings.bg_color)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color)
# Centra la puntuacion mas alta en la parte superior de la pantalla.
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
# Muestra la etiqueta HIGH SCORE
self.high_score_tag_rect = self.high_score_tag.get_rect()
self.high_score_tag_rect.right = self.high_score_rect.left
self.high_score_tag_rect.top = self.high_score_rect.top
def prep_level(self):
"""Convierte el nivel en una iamgen renderizada"""
level_str = str(self.stats.level)
self.level_tag = self.font.render("LEVEL: ", True, self.text_color, self.settings.bg_color)
self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color)
# Coloca el nivel debajo de la puntuacion.
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
# Muestra la etiqueta LEVEL
self.level_tag_rect = self.level_tag.get_rect()
self.level_tag_rect.right = self.level_rect.left
self.level_tag_rect.top = self.level_rect.top
def check_high_score(self):
"""Comprueba si hay una nueva puntuacion mas alta"""
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()
# Guarda la puntuacion maxima en el archivo high_score.tx
with open(self.settings.high_score_txt, 'w') as file_objetc:
file_objetc.write(str(self.stats.high_score))