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formal.rb
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formal.rb
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#!/usr/bin/env ruby
require 'rubygems'
require 'Qt4'
require 'yaml'
class FormalGUI < Qt::Widget
def initialize parent=nil
super parent
self.windowTitle = 'Magic Item Cost Calculator'
layout = Qt::GridLayout.new self
################################
## Cost Banner
################################
@costbanner = Qt::Label.new 'Cost in Staff Points: 0'
#############################
## Effects Frame
#############################
effects_frame = Qt::Frame.new
effects_frame.frameShadow = Qt::Frame::Raised
effects_frame.frameShape = Qt::Frame::StyledPanel
effects_layout = Qt::GridLayout.new(effects_frame)
effects_layout.addWidget Qt::Label.new('Effect'), 0, 0
effects_layout.addWidget Qt::Label.new('Level'), 0, 1
ritual_names = []
File.open('rituals') { |file|
while line = file.gets
ritual_names << line.strip
end
}
ritual_name_completer = Qt::Completer.new(ritual_names)
ritual_name_completer.completionMode = Qt::Completer::UnfilteredPopupCompletion
@effect_name_text = []
@effect_level_text = []
(0..4).each do |i|
@effect_name_text << Qt::ComboBox.new(nil)
@effect_name_text[i].addItem ''
@effect_name_text[i].addItems ritual_names
@effect_name_text[i].connect(SIGNAL('currentIndexChanged(int)')) { |foo|
self.update_cost
}
@effect_level_text << Qt::LineEdit.new(nil)
@effect_level_text[i].connect(SIGNAL(:editingFinished)) {
self.update_cost()
}
effects_layout.addWidget(@effect_name_text[i], i + 1, 0)
effects_layout.addWidget(@effect_level_text[i], i + 1, 1)
end
##########################
## Info Frame
##########################
info_frame = Qt::Frame.new
info_frame.frameShadow = Qt::Frame::Raised
info_frame.frameShape = Qt::Frame::StyledPanel
info_layout = Qt::VBoxLayout.new(info_frame)
#info_layout.addWidget Qt::Label.new('Render:'),0,0
@render_check_box = Qt::CheckBox.new 'Render:', nil
@render_check_box.connect(SIGNAL(:released)) {
self.update_cost
}
info_layout.addWidget @render_check_box
info_layout.addWidget Qt::Label.new('Earth Extension')
@earth_extension_text = Qt::ComboBox.new()
@earth_extension_text.addItems ['5 Days','6 Month','1 Year','2 Year']
@earth_extension_text.connect(SIGNAL('currentIndexChanged(int)')) { |foo|
self.update_cost
}
info_layout.addWidget @earth_extension_text
info_layout.addWidget Qt::Label.new('Celestial Extension')
@celestial_extension_text = Qt::ComboBox.new(nil)
@celestial_extension_text.addItems ['5 Days','6 Month','1 Year','2 Year']
@celestial_extension_text.connect(SIGNAL('currentIndexChanged(int)')) { |foo|
self.update_cost
}
info_layout.addWidget @celestial_extension_text
layout.addWidget(@costbanner,0,0,1,2)
layout.addWidget(effects_frame,1,0)
layout.addWidget(info_frame,1,1)
end
def get_effects
effect_list = []
@effect_name_text.each_with_index do |effect,i|
if effect.currentText != ''
effect_list << [effect.currentText,@effect_level_text[i].text.to_i,1]
end
end
effects = {}
#effects = {'Damage Aura' => 3, 'Spirit Link' => [0], 'Expanded Enchantment' => [3,9]}
effect_list.each do |effect_data|
if ['Damage Aura','Spell Store','Store Ability'].include? effect_data[0]
if effects.has_key? effect_data[0]
case effects[effect_data[0]]
when 1
effects[effect_data[0]] += 2
when 3
effects[effect_data[0]] += 3
when 6
effects[effect_data[0]] += 4
end
else
effects[effect_data[0]] = 1
end
else
if effects.has_key? effect_data[0]
effects[effect_data[0]] << effect_data[1]
else
effects[effect_data[0]] = [effect_data[1]]
end
end
end
#effects = {'Damage Aura' => 3, 'Spirit Link' => 1, 'Expanded Enchantment' => [3,9]}
return_data = {}
effects.each do |effect,data|
if data.is_a? Array
# Everything except for stuff that pyramids:
# Includes things like expanded enchantments
rit_count = [0] * 10
data.each do |i|
rit_count[i] += 1
end
rit_count.each_with_index do |count, level|
if count > 0
return_data[Ritual.new(effect,level)] = count
end
end
else
# For stuff like Damage Aura and other things like that...
return_data[Ritual.new(effect)] = data
end
end
if @render_check_box.isChecked
return_data[Ritual.new('Render Indestructible')] = 1
end
case @earth_extension_text.currentText
when '6 Month'
return_data[Ritual.new('Extend Enchantment')] = 1
when '1 Year'
return_data[Ritual.new('Extend Formal Magic')] = 1
when '2 Year'
return_data[Ritual.new('Greater Extension')] = 1
end
case @celestial_extension_text.currentText
when '6 Month'
return_data[Ritual.new('Extend Enchantment')] = 1
when '1 Year'
return_data[Ritual.new('Extend Formal Magic')] = 1
when '2 Year'
return_data[Ritual.new('Greater Extension')] = 1
end
return return_data
end
def update_cost
cost = 0
effects = self.get_effects
item = MagicItem.new('Magic Item',effects)
puts
puts item
@costbanner.text= "Cost in Staff Points: #{item.cost}"
end
end
class MagicItem
def initialize( name, effects = {} )
@name = name
@effects = effects
end
def add_effect effect, count = 1
if !effect.is_a? Ritual
effect = $ritual_data.get_ritual(effect)
end
@effects[effect] = count
end
def effects
@effects.clone
end
def cost
c = 0
@effects.each do |effect, count|
c += effect.cost * count
end
c
end
def to_s
s = "#{@name} (Costs: #{self.cost()})\n"
@effects.each do |effect, count|
s += "#{effect.to_s}: #{count} x #{effect.cost} = #{count * effect.cost}\n"
end
return s
end
end
class Ritual
attr_reader :name, :components, :school, :level
def initialize(name, spell_level = 0)
if !$ritual_data.has_key? name
puts "Database does not have data on the ritual '#{name}'"
end
@name = name
@spell_level = spell_level
@components = $ritual_data[name]['Components']
@level = $ritual_data[name]['Level']
end
def to_s
result = @name
if @spell_level != 0
result += "(#{@spell_level})"
end
return result
end
def cost
total = @level
@components.each do |c,amount|
if !amount.is_a?(Integer)
case amount
when 'Level'
amount = @spell_level
when 'Half Level'
amount = 1 + (@spell_level - 1) / 2
else
amount = 0
end
end
total += amount * $component_data[c][:cost]
end
return total
end
end
class ComponentData
def initialize
@data = {
'P' => {:cost => 3},
'C' => {:cost => 2},
'D' => {:cost => 2},
'E' => {:cost => 2},
'S' => {:cost => 2},
'T' => {:cost => 2},
'V' => {:cost => 2},
'P2' => {:cost => 10}
}
end
def [](i)
@data[i]
end
end
class RitualData
def initialize
@data = YAML.load(File.new('rituals.yml'))
end
def [](i)
@data[i]
end
def has_key? i
@data.has_key? i
end
def get_ritual ritual_name
Ritual.new(ritual_name)
end
end
$ritual_data = RitualData.new()
$component_data = ComponentData.new()
def test
spear = MagicItem.new("Avadur's Cool Spear")
enchantment = Ritual.new('Expanded Enchantment',4)
spear.add_effect(enchantment,2)
enchantment = Ritual.new('Expanded Enchantment',9)
spear.add_effect(enchantment,2)
spear.add_effect('Spirit Link')
spear.add_effect('Render Indestructible')
spear.add_effect('Extend Formal Magic')
puts spear
pants = MagicItem.new("Hedgehog's Pants")
enchantment = Ritual.new('Expanded Enchantment',4)
pants.add_effect(enchantment)
enchantment = Ritual.new('Expanded Enchantment',5)
pants.add_effect(enchantment)
enchantment = Ritual.new('Expanded Enchantment',8)
pants.add_effect(enchantment)
enchantment = Ritual.new('Expanded Enchantment',9)
pants.add_effect(enchantment)
pants.add_effect('Render Indestructible')
pants.add_effect("Spirit Link")
pants.add_effect('Greater Extension')
puts pants
sword = MagicItem.new("Rynn's Sword")
sword.add_effect('Damage Aura', 3)
sword.add_effect('Greater Extension')
sword.add_effect('Render Indestructible')
puts sword
end
if __FILE__ == $0
if not ARGV.include? "--test"
app = Qt::Application.new ARGV
frame = FormalGUI.new
frame.show
app.exec
else
test
end
end