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Strange spammy behavior with new cruise block #13

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codecat opened this issue Jun 14, 2021 · 3 comments
Open

Strange spammy behavior with new cruise block #13

codecat opened this issue Jun 14, 2021 · 3 comments

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@codecat
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codecat commented Jun 14, 2021

It seems like the acceleration is very spammy when driving over a cruise block. Solving this would probably require smoothing out the acceleration value.

Supposedly the block is also going to change this week, so I'm going to wait and see what happens then.

@codecat
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codecat commented Oct 13, 2021

The behavior is still the same. Smoothing out the value all the time would make stuff inaccurate. There also is no way to see from the vis state if the cruise block is activated.

@b005t3r
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b005t3r commented Nov 15, 2021

What's causing this flashing behaviour of the acceleration control while in the CC mode? We're having a small "debate" on how the CC block actually works and are still not sure if what the dashboard plugin reports is the actual game state (e.g. the acc button is being internally pressed and released rapidly) or it's something else?

Link to Flink's video and the "debate" in the comments: https://www.youtube.com/watch?v=DHBlrooZ110

@codecat
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codecat commented Nov 15, 2021

Dashboard is showing the state of CSceneVehicleVisState, which is a class used by the game to render the car. When the car is in the cruice control state, InputGasPedal is oscillating a lot, which is what Dashboard is displaying.

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