This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
- Clone this repository to your local machine:
git clone https://github.com/cj-mills/UnityTextureReaderD3D_Demo.git
-
Open the project in Unity.
-
Explore the sample scene and
TestPixelReadback.cs
script to learn how to use theUnityTextureReaderD3D
package to read pixel data from Direct3D11 and Direct3D12 textures.
This project is licensed under the MIT License - see the LICENSE file for details.