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main.rs
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main.rs
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mod aldous_broder;
mod binarytree;
mod blobby;
mod eller;
mod growingtree;
mod hex_blobby;
mod hex_parallel;
mod hex_util;
mod houston;
mod huntandkill;
mod kruskal;
mod origin_shift;
mod parallel;
mod penrose;
mod prim;
mod recdiv;
mod sidewinder;
mod wilson;
// extern crate maze_utils;
extern crate derive_more;
extern crate itertools;
mod util;
#[cfg(not(target_arch = "wasm32"))]
mod desktop_util;
#[cfg(target_arch = "wasm32")]
mod web_util;
#[macro_use]
extern crate enumset;
#[macro_use]
extern crate lazy_static;
use macroquad::{
logging as log,
miniquad::date::now,
prelude::{
get_frame_time, is_key_down, is_key_pressed, is_mouse_button_pressed, Conf, KeyCode,
MouseButton,
},
rand,
window::{clear_background, next_frame},
};
use util::{Algorithm, Args, RealArgs, WHITE};
fn window_conf() -> Conf {
Conf {
window_title: "Mazes".to_owned(),
sample_count: 1,
..Default::default()
}
}
struct MyGame {
algorithm: Box<dyn Algorithm>,
args: RealArgs,
update_timer: f32,
paused: bool,
}
impl MyGame {
pub fn new(algorithm: Box<dyn Algorithm>, args: RealArgs) -> MyGame {
MyGame {
algorithm,
args,
update_timer: 0.0,
paused: false,
}
}
fn handle_events(&mut self) -> bool {
if is_key_down(KeyCode::Q) && is_key_down(KeyCode::LeftSuper)
|| is_key_down(KeyCode::RightSuper)
{
return true;
}
if is_key_pressed(KeyCode::R) {
// R was pressed, so restart.
self.paused = false;
log::info!("Refreshing with {}", self.args.get_variant());
self.algorithm.re_init(self.args.get_variant());
}
if is_key_pressed(KeyCode::Space) || is_mouse_button_pressed(MouseButton::Left) {
// Space was pressed, so pause.
self.paused = !self.paused;
}
false
}
fn update(&mut self) -> bool {
if self.args.needs_reset() {
// log::info!("Needs reset!");
self.algorithm.re_init(self.args.get_variant());
}
self.update_timer += get_frame_time();
let rv = self.handle_events();
if self.update_timer > 0.08 {
self.update_timer = 0.0;
if !self.paused {
self.algorithm.update();
}
}
rv
}
fn draw(&mut self) {
// Clear the screen to a blank, white color
clear_background(WHITE);
self.algorithm.draw();
}
}
#[macroquad::main(window_conf)]
async fn main() {
rand::srand(now() as u64);
let args = RealArgs::new();
let arg = args.get_algorithm();
let variant = args.get_variant();
log::info!("Args: {}, {}", args.get_algorithm(), args.get_variant());
let message = format!("Expected an integer number of seeds. Got {}!", variant);
let algorithm: Box<dyn Algorithm> = match arg.as_str() {
"parallel" => Box::new(parallel::Exports::new(variant.parse().expect(&message))),
"eller" => Box::new(eller::Exports::new()),
"kruskal" => Box::new(kruskal::Exports::new()),
"prim" => Box::new(prim::Exports::new()),
"recdiv" => Box::new(recdiv::Exports::new()),
"blobby" => Box::new(blobby::Exports::new()),
"aldousbroder" => Box::new(aldous_broder::Exports::new(variant == "fast")),
"wilson" => Box::new(wilson::Exports::new(variant == "slow")),
"houston" => Box::new(houston::Exports::new()),
"huntandkill" => Box::new(huntandkill::Exports::new()),
"growingtree" => Box::new(growingtree::Exports::new(variant)),
"bintree" => Box::new(binarytree::Exports::new(variant)),
"sidewinder" => Box::new(sidewinder::Exports::new(variant == "hard")),
"originshift" => Box::new(origin_shift::Exports::new(variant.parse().expect(&message))),
"hexparallel" => Box::new(hex_parallel::Exports::new(variant.parse().expect(&message))),
"hexblobby" => Box::new(hex_blobby::Exports::new()),
"penrose" => Box::new(penrose::Exports::new(variant)),
_ => {
log::error!("Unimplemented algorithm: {:?}!", arg);
panic!("Unimplemented algorithm.")
}
};
log::info!(
"Algorithm: {:?}, {:?}",
algorithm.name(),
algorithm.get_variant()
);
// window.set_title(&format!("Some {} mazes…", algorithm.name()));
let mut game = MyGame::new(algorithm, args);
next_frame().await;
loop {
if game.update() {
break;
}
game.draw();
next_frame().await
}
}