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More specialized, but "unlinkers" nonetheless:
Colloquially, the game decompilation community calls this process "splitting". |
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This is unpublished work, but for the past two years I have been writing on and off a standalone object splitter tool for x86 PE executables paired with debug .pdb archives. I intend to rewrite this framework in order to support multiple architectures and an interactive binary diff/split interface, and then release it as open source software. |
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This thread is for cataloging tools that can delink (or unlink) code.
Self-reported:
Reported by @widberg (#1 (comment)):
Reported on Anda Pirate's Discord server:
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