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box2d support for TiledMaps #130

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bitbrain opened this issue Jul 15, 2018 · 1 comment
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box2d support for TiledMaps #130

bitbrain opened this issue Jul 15, 2018 · 1 comment
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⭐ feature 🏀 physics Game physics and all physics related issues. 🗺 tmx TiledMap editor issues
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@bitbrain
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bitbrain commented Jul 15, 2018

Currently TileSets can have full collisions assigned to them. However, in a physics based game we want to utilize the collision editor of Tiled in the following way:

  1. decorate collisions with Tiled for your tileset
  2. build your map
  3. braingdx automatically creates 2D collision objects
  4. Physics get detected an activated

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@bitbrain bitbrain added ⭐ feature 🏀 physics Game physics and all physics related issues. 🗺 tmx TiledMap editor issues labels Jul 15, 2018
@bitbrain bitbrain added this to the Version 1.0.0 (Initial Release) milestone Jul 15, 2018
@bitbrain bitbrain added this to Icebox in Core via automation Jul 15, 2018
@bitbrain bitbrain modified the milestones: Version 1.0.0 (Initial Release), 0.5.0 Mar 11, 2019
@bitbrain bitbrain self-assigned this Nov 26, 2019
Core automation moved this from Icebox to Deployed Nov 29, 2019
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Labels
⭐ feature 🏀 physics Game physics and all physics related issues. 🗺 tmx TiledMap editor issues
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