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modloader_config.md

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Modloader Configuration

NeosModLoader aims to have a reasonable default configuration, but certain things can be adjusted via an optional config file. The config file does not create itself automatically, but you can create it yourself by making a NeosModLoader.config file in the same directory as NeosModLoader.dll. NeosModLoader.config is a simple text file that supports keys and values in the following format:

debug=true
nomods=false

Not all keys are required to be present. Missing keys will use the defaults outlined below:

Configuration Default Description
debug false If true, NeosMod.Debug() logs will appear in your log file. Otherwise, they are hidden.
hidevisuals false If true, NML won't show a loading indicator on the splash screen.
nomods false If true, mods will not be loaded from nml_mods.
nolibraries false If true, extra libraries from nml_libs will not be loaded.
advertiseversion false If false, your version will be spoofed and will resemble 2021.8.29.1240. If true, your version will be left unaltered and will resemble 2021.8.29.1240+NeosModLoader.dll. This version string is visible to other players under certain circumstances.
unsafe false If true, the version spoofing safety check is disabled and it will still work even if you have other Neos plugins. DO NOT load plugin components in multiplayer sessions, as it will break things and cause crashes. Plugin components should only be used in your local home or user space.
logconflicts true If false, conflict logging will be disabled. If true, potential mod conflicts will be logged. If debug is also true this will be more verbose.
hidemodtypes true If true, mod-related types will be hidden in-game. If false, no types will be hidden, which makes NML detectable in-game.
hidelatetypes true If true and hidemodtypes is true, late loaded types will be hidden in-game. If false, late loaded types will be shown