a signed distance field baker for Unity
- Generates signed distance fields as Texture3D in RHalf format for use with ray marching or the Visual Effect Graph.
- Written distances are between -1 and +1, normalized to the bounding box magnitude.
- Takes advantage of Jobs and Burst + Unity Mathematics, comment out the #define in SDFVolume.cs if Burst & Mathematics should not be used.
- Tested in Unity 2018.3