-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
99 lines (87 loc) · 2.72 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
'use strict';
const numInput = document.querySelector('.guess');
const checkButton = document.querySelector('.check');
const againButton = document.querySelector('.again');
const secretNumberHTML = document.querySelector('.number');
const scoreHTML = document.querySelector('.score');
const highScoreHTML = document.querySelector('.highscore');
const messageHTML = document.querySelector('.message');
let secretNumber = Math.trunc(Math.random() * 20 + 1);
let highScore = 0;
let score = 20;
const updateScore = () => {
score--;
scoreHTML.textContent = score;
}
const updateHighScore = () => {
if (highScore < score) {
highScore = score;
highScoreHTML.textContent = highScore;
}
}
/**
* @param {string} bgColor
* @param {string} secretNumberWidth
*/
const changeStyle = (bgColor, secretNumberWidth) => {
document.querySelector('body').style.backgroundColor = bgColor;
document.querySelector('.number').style.width = secretNumberWidth;
}
// Again button
againButton.addEventListener('click', () => {
secretNumber = Math.trunc(Math.random() * 20 + 1);
secretNumberHTML.textContent = '?';
score = 20;
scoreHTML.textContent = score;
messageHTML.textContent = 'Start guessing...';
numInput.value = '';
changeStyle('#222', '15rem');
numInput.disabled = false;
checkButton.disabled = false;
});
// Enter or Space
numInput.addEventListener('keypress', (event) => {
if (event.key === 'Enter') {
event.preventDefault();
checkButton.click();
}
});
document.addEventListener('keypress', (event) => {
if (event.key === ' ') {
event.preventDefault();
againButton.click();
}
})
const checkGuessedNumber = () => {
let guessedNumber = numInput.value;
// no input
if (!guessedNumber) {
messageHTML.textContent = `Number? (-_-)`;
} else if (score > 1) {
// range check
if (+guessedNumber < 1 || +guessedNumber > 20) {
updateScore();
messageHTML.textContent = `Between 1 and 20 (-_-)`;
}
// winning
else if (+guessedNumber === secretNumber) {
secretNumberHTML.textContent = secretNumber;
updateHighScore();
messageHTML.textContent = `Correct! (^_^)`;
changeStyle('#0c4502', '30rem');
numInput.disabled = true;
checkButton.disabled = true;
}
// wrong answer
else {
updateScore();
messageHTML.textContent = +guessedNumber > secretNumber ? `Too high! (~_~)` : `Too low! (~_~)`;
}
}
// losing
else {
scoreHTML.textContent = '0';
messageHTML.textContent = `You lost (т_т)`;
}
}
checkButton.onclick = checkGuessedNumber;