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Terraria GSI becomes obsolete with 1.4 release #2013

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PixelHir opened this issue May 15, 2020 · 4 comments
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Terraria GSI becomes obsolete with 1.4 release #2013

PixelHir opened this issue May 15, 2020 · 4 comments
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Area: Game Support This issue/PR relates to adding support for a game. Type: Enhancement This issue/PR is related to a new feature for the program.

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@PixelHir
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PixelHir commented May 15, 2020

Game Name: Terraria

Methods: The 1.4 promises to bring the razer chroma support, so that means the current tmodloader solution which isn't too flexible and isn't working on multiplayer can be replaced with a Razer Chroma Layer
Source: Terraria 1.4 Changelogs
https://forums.terraria.org/index.php?threads/there-back-again-a-summary-of-journeys-end.87997/
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@PixelHir PixelHir added Area: Game Support This issue/PR relates to adding support for a game. Type: Enhancement This issue/PR is related to a new feature for the program. labels May 15, 2020
@diogotr7
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I know this, but the wrapper solutions are not as reliable as the GSI ones. We'll see what happens when 1.4 actually releases.

@Bluscream
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If this becomes implemented i would suggest to pack the legacy lighting into a plugin and provide that for people that want to continue using that

@MaddieMewmews
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legacy lighting could target tmodloader's new renamed executable and a new wrapper lighting profile could be used for terraria 1.4

@diogotr7
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This i didn't know about. I just installed Tmodloader on steam and the exe name is indeed different. I will be renaming this profile to TModloader, along wioth a new icon. If regular terraria players want to use the chroma lighting, they're free to create a new profile with a razer chroma layer / use a chroma layer on the desktop profile.

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Labels
Area: Game Support This issue/PR relates to adding support for a game. Type: Enhancement This issue/PR is related to a new feature for the program.
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