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C# Quick Reference Guide

Discovering csharp through code samples. 😉

Table of Contents

By Version

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Hello World

[Run example]

using System;
namespace HelloWorldApplication
{
   class HelloWorld
   {
      static void Main(string[] args)
      {
         Console.WriteLine("Hello World");
      }
   }
}

Top-level statements

[C# 9.0]

System.Console.WriteLine("Hello World");

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Comments

/* The 
multiline
comments */

// Single-line comments

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Variables

[Run example] [Oficial docs]

class MainClass {

  // Value type
  enum myEnum { Zero, One };

  static void Main () {

    // Value types
    bool myBool = true; // True or false
    byte myByte = 255; // 0 to 255
    char myChar = 'a'; // U +0000 to U +ffff
    decimal myDecimal = 1m; // 128-bit decimal values       
    double myDouble = 1d; // 64-bit double-precision
    float myFloat = 1f; // 32-bit single-precision
    int myInt = 1; // -2,147,483,648 to 2,147,483,647
    long myLong = 1L; // 64-bit signed integer type
    sbyte mySbyte = 1; // -128 to 127                 
    short myShort = 1; // -32,768 to 32,767 
    uint myUint = 1; // 0 to 4,294,967,295           
    ulong myUlong = 1; // 0 to 18,446,744,073,709,551,615
    ushort myUshort = 1; // 0 to 65,535

    // Reference types 
    dynamic myDynamic = 1; // Bypass compile-time type checking 
    object myObject = new myClass();
    string myString = "test";

    // Pointer types
    /*
    unsafe { 
      int* myIntVariable; // Int variable address
    }
    */
  }

  // Reference type
  class myClass { };
  interface myInterface { };
  delegate void myDelegate();
}

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Type Conversion

Convert.ToBoolean(x);    // Converts a type to a Boolean value
Convert.ToByte(x);       // Converts a type to a byte
Convert.ToChar(x);       // Converts a type to a single Unicode character
Convert.ToDateTime(x);   // Converts a type (integer or string type) to date-time structures
Convert.ToDecimal(x);    // Converts a floating point or integer type to a decimal type
Convert.ToDouble(x);     // Converts a type to a double type
Convert.ToInt16(x);      // Converts a type to a 16-bit integer
Convert.ToInt32(x);      // Converts a type to a 32-bit integer
Convert.ToInt64(x);      // Converts a type to a 64-bit integer
Convert.ToSbyte(x);      // Converts a type to a signed byte type
Convert.ToSingle(x);     // Converts a type to a small floating point number
Convert.ToString(x);     // Converts a type to a string
Convert.ToType(x);       // Converts a type to a specified type
Convert.ToUInt16(x);     // Converts a type to an unsigned int type
Convert.ToUInt32(x);     // Converts a type to an unsigned long type
Convert.ToUInt64(x);     // Converts a type to an unsigned big integer
  • As
SomeType x = y as SomeType;
if (x != null)
{
  // Do something
}

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Sizeof

// Constant value 4:  
int intSize = sizeof(int); 

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Operators

  • Arithmetic Operators
x + y   // Adds two operands
x - y   // Subtracts second operand from the first
x * y   // Multiplies both operands
x / y   // Divides numerator by de-numerator
x % y   // Modulus Operator and remainder of after an integer division
x++     // Increment operator increases integer value by one
x--     // Decrement operator decreases integer value by one
  • Relational Operators
(x == y)   // Checks if the values of two operands are equal
(x != y)   // Checks if the values of two operands are equal or not
(x > y)    // Checks if the value of left operand is greater than the value of right operand
(x < y)    // Checks if the value of left operand is less than the value of right operand
(x >= y)   // Checks if the value of left operand is greater than or equal to the value of right operand
(x <= y)   // Checks if the value of left operand is less than or equal to the value of right operand
  • Logical Operators
(x && y)   // Logical AND operator
(x || y)   // Logical OR Operator
!(x || y)  // Logical NOT Operator
using System;

class Fraction
{
    int num, den;
    public Fraction(int num, int den) => (this.num, this.den) = (num, den);

    public static Fraction operator +(Fraction a, Fraction b) => 
        new Fraction(a.num * b.den + b.num * a.den, a.den * b.den);

    public static implicit operator double(Fraction f) => (double)f.num / f.den;

    static void Main() => Console.WriteLine((double)new Fraction(1, 2) + new Fraction(3, 4));
}

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Decision Making

if(boolean_expression)
{
   /* boolean expression is true */
}
if(boolean_expression)
{
   /* boolean expression is true */
}
else
{
   /* expression is false */
}
if(boolean_expression1)
{
   /* boolean expression 1 is true */
}
else if (boolean_expression2)
{
   /* boolean expression 2 is true */
}
else
{
   /* expression 1 and 2 are false */
}
if( boolean_expression1)
{
   /* boolean expression 1 is true */
   if(boolean_expression2)
   {
      /* expression 2 is true */
   }
}
switch(place)
{
   case 1  :
      Console.WriteLine("First!");
      break; 
   case 2  :
      Console.WriteLine("Second!");
      break; 
   default : /* Optional */
      Console.WriteLine("Invalid place!");
      break; 
}

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Loops

while(condition)
{
   Console.WriteLine("Hello!");
}
for (int x = 0; x < 10; x++)
{
   Console.WriteLine($"value of x: {x}");
}
int x = 0;

do
{
   Console.WriteLine($"value of x: {x}");
   x++;
} 
while (x < 10);
for (int x = 0; x < 10; x++)
{
   for (int y = 0; y < 10; y++) 
   {
      Console.WriteLine($"x: {x}, y: {y}");
   }
}
int x = 0;

while (x < 10)
{
   Console.WriteLine($"value of x: {x}");
   x++;
   if (x > 5)
   {
      /* terminate the loop using break statement */
      break;
   }
}
int x = 0;

do
{
   if (x == 5)
   {
      x++;
      /* skips printing 6 */
      continue;
   }
   x++;
   Console.WriteLine($"value of x: {x}");
}
while (x < 10);
ArrayList numbers = new ArrayList();
numbers.Add(1);
numbers.Add(2);
numbers.Add(3);

Console.WriteLine($"Count: {numbers.Count}");

foreach (int number in numbers)
{
   Console.Write(number + " ");
}

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Methods

using System;
namespace CalculatorApplication
{
   class Calculator
   {
      public int Sum(int x, int y)
      {
         return x + y;
      }
      static void Main(string[] args)
      {
         var result = Sum(2, 2);
         Console.WriteLine("result: {0}", result);
      }
   }
}

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Nullables

[C# 2.0]

int? x = null;
int? y = 2;

int? variableName = null;
double? variableName = null;
bool? variableName = null;
int?[] arr = new int?[10];

var z = x ?? 10; // Null Coalescing Operator

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Arrays

double[] balance = new double[10]; // Initializing an Array
double[] marks = { 1, 2, 3 }; // Assigning Values to an Array

balance[0] = 10;

var first = balance[0];

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Strings

string name = "John doe";
Console.WriteLine("Name: {0}", name);

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Structures

struct Books
{
   public string title;
   public string author;
   public string subject;
   public int book_id;
}; 

Books book1;   /* Declare Book1 of type Book */
book1.title = "Csharp Programming";
Console.WriteLine( "Book 1 title : {0}", Book1.title);

Books book2 = new Books() {title = "Hamlet", author = "William Shakespeare", subject = "tragedy", book_id = 1};
Console.WriteLine( "Book 1 title : {0}", Book2.title);

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Enums

enum Days { Sun, Mon, tue, Wed, thu, Fri, Sat };

Console.WriteLine("Monday: {0}", (int)Days.Mon);

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Classes

class Person
{
    public string Name { get; set; }
    public int Age { get; set; }
    
    public Person(int age, string name)
    {
        Age = age;
        Name = name;
    }

    public int Talk()
    {
        return "Hello!";
    }
}

public class Application
{
    static void Main()
    {
      Person person = new Person("Bill", 42);
      Console.WriteLine("person Name = {0} Age = {1}", person.Name, person.Age);
    }
}

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Polymorphism

public class Shape
{
    // A few example members
    public int X { get; private set; }
    public int Y { get; private set; }
    public int Height { get; set; }
    public int Width { get; set; }
   
    // Virtual method
    public virtual void Draw()
    {
        Console.WriteLine("Performing base class drawing tasks");
    }
}

class Circle : Shape
{
    public override void Draw()
    {
        // Code to draw a circle...
        Console.WriteLine("Drawing a circle");
        base.Draw();
    }
}
class Rectangle : Shape
{
    public override void Draw()
    {
        // Code to draw a rectangle...
        Console.WriteLine("Drawing a rectangle");
        base.Draw();
    }
}

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Inheritance

class Shape 
{
   public void setWidth(int w)
   {
      width = w;
   }
   public void setHeight(int h)
   {
      height = h;
   }
   protected int width;
   protected int height;
}

// Derived class
class Rectangle: Shape
{
   public int getArea()
   { 
      return (width * height); 
   }
}

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Abstract

abstract class BaseClass
{
    protected int _x = 100;
    protected int _y = 150;
    public abstract void AbstractMethod();
}

class DerivedClass : BaseClass
{
    public override void AbstractMethod()
    {
        _x++;
        _y++;
    }
}

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Interface

public interface IPerson
{
    // interface members
    public int Talk();
}

class Person : IPerson
{
    public string Name { get; set; }
    public int Age { get; set; }
    
    public Person(int age, string name)
    {
        Age = age;
        Name = name;
    }

    public int Talk()
    {
        return "Hello!";
    }
}

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Exception Handling

try
{
   // statements causing exception
}
catch( ExceptionName e1 )
{
   // error handling code
}
catch( ExceptionName e2 )
{
   // error handling code
}
catch( ExceptionName eN )
{
   // error handling code
}
finally
{
   // statements to be executed
}
try
  {	
    throw new Exception("Exception 1");
  }
  catch(Exception ex) when(ex.Message == "Exception 2")
  {
    Console.WriteLine("caught Exception 2");
  }
  catch(Exception ex) when(ex.Message == "Exception 1")
  {
    Console.WriteLine("caught Exception 1");
  }

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Checked and Unchecked

  • Checked
// The following statements are checked by default at compile time. They do not
// compile.
int1 = 2147483647 + 10;
int1 = ConstantMax + 10;

// If the previous sum is attempted in a checked environment, an 
// OverflowException error is raised.

// Checked expression.
Console.WriteLine(checked(2147483647 + ten));
  • Unchecked
// The following statements compile and run.
unchecked
{
   int1 = 2147483647 + 10;
}

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Delegate

// Declare delegate, defines required signature:
delegate double MathAction(double num);

class DelegateTest
{
    // Regular method that matches signature:
    static double Double(double input)
    {
        return input * 2;
    }

    static void Main()
    {
        // Instantiate delegate with named method:
        MathAction multByTwo = Double;

        // Invoke delegate multByTwo:
        Console.WriteLine(multByTwo(4.5)); // 9

        // Instantiate delegate with anonymous method:
        MathAction square = delegate(double input)
        {
            return input * input;
        };

        Console.WriteLine(square(5)); // 25

        // Instantiate delegate with lambda expression
        MathAction cube = s => s * s * s;

        Console.WriteLine(cube(4.375)); // 83.740234375
    }
}

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Event

public class SampleEventArgs
{
    public SampleEventArgs(string s) { Text = s; }
    public String Text {get; private set;} // readonly
}
public class Publisher
{
    // Declare the delegate (if using non-generic pattern).
    public delegate void SampleEventHandler(object sender, SampleEventArgs e);

    // Declare the event.
    public event SampleEventHandler SampleEvent;

    // Wrap the event in a protected virtual method
    // to enable derived classes to raise the event.
    protected virtual void RaiseSampleEvent()
    {
        // Raise the event by using the () operator.
        if (SampleEvent != null)
            SampleEvent(this, new SampleEventArgs("Hello"));
    }
}

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Explicit

// Must be defined inside a class called Fahrenheit:
public static explicit operator Celsius(Fahrenheit fahr)
{
    return new Celsius((5.0f / 9.0f) * (fahr.degrees - 32));
}

Fahrenheit fahr = new Fahrenheit(100.0f);
Console.Write("{0} Fahrenheit", fahr.Degrees);
Celsius c = (Celsius)fahr;

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Extern

// Used to declare a method that is implemented externally
[DllImport("avifil32.dll")]  
private static extern void AVIFileInit(); 

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Fixed

class Point 
{ 
   public int x;
   public int y; 
}

// Fixed prevents the garbage collector from relocating a movable variable
// The fixed statement is only permitted in an unsafe context
unsafe static void TestMethod()
{
    // Variable pt is a managed variable, subject to garbage collection.
    Point pt = new Point();

    // Using fixed allows the address of pt members to be taken,
    // and "pins" pt so that it is not relocated.

    fixed (int* p = &pt.x)
    {
        *p = 1;
    }
}

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Goto

// Transfers the program control directly to a labeled statement
switch (option)
{
   case 1:
       Console.WriteLine("Case 1.");
       break;
   case 2:
       Console.WriteLine("Case 2.");
       goto case 1;
   case 3:
       Console.WriteLine("Case 3.");
       goto case 1;
   default:
       Console.WriteLine("Invalid selection.");
       break;
}

for (int i = 0; i < 10; i++)
{
    if (i = 5)
    {
        goto Found;
    }
}

Found:
   Console.WriteLine("Found 5!");

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Implicit

class Digit
{
    public Digit(double d) { val = d; }
    public double val;
    // ...other members

    // User-defined conversion from Digit to double
    public static implicit operator double(Digit d)
    {
        return d.val;
    }
    //  User-defined conversion from double to Digit
    public static implicit operator Digit(double d)
    {
        return new Digit(d);
    }
}

// Use
// Implicit "double" operator
double num = dig;

// Implicit "Digit" operator
Digit dig2 = 12;

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Access Modifiers

public // Access is not restricted

protected // Access is limited to the containing class or types derived from the containing class

internal // Access is limited to the current assembly

protected internal // Access is limited to the current assembly or types derived from the containing class

private // Access is limited to the containing type

private protected // Access is limited to the containing class or types derived from the containing class   
// within the current assembly

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Is

if (obj is Person) { // Checks if an object is compatible with a given type
   // Do something if obj is a Person.
}

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Lock

class Account  
{  
    decimal balance;  
    private Object thisLock = new Object();  

    public void Withdraw(decimal amount)  
    {  
        lock (thisLock) // Ensures that one thread does not enter a critical section of code 
                        // while another thread is in the critical section.
        {  
            if (amount > balance)  
            {  
                throw new Exception("Insufficient funds");  
            }  
            balance -= amount;  
        }  
    }  
} 

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Override

abstract class ShapesClass
{
    abstract public int Area(); // Abstract method to override
}
class Square : ShapesClass
{
    int side = 0;
    public Square(int n)
    {
        side = n;
    }
    // Area method is required to avoid
    // a compile-time error.
    public override int Area() // Overridden implementation
    {
        return side * side;
    } 
}

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Readonly

class Age
{
    readonly int _year;
    Age(int year)
    {
        _year = year;
    }
    void ChangeYear()
    {
        //_year = 1967; // Compile error if uncommented.
    }
}

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Method Parameters

  • Params
public static void UseParams(params object[] list) // Variable number of arguments.
{
  for (int i = 0; i < list.Length; i++)
  {
      Console.Write(list[i] + " ");
  }
}

UseParams(1, 'a', "test");
  • Ref
class RefExample
{
    static void Method(ref int i)
    {
        i = i + 44;
    }

    static void Main()
    {
        int val = 1;
        Method(ref val);
        Console.WriteLine(val); // 45
    }
}
  • Out [C# 7.0]
    • Parameter modifier
    class OutExample
    {
       static void Method(out int i)
       {
          i = 44;
       }
    
       static void Main()
       {
          int value;
          Method(out value);
          Console.WriteLine(value);     // value is now 44
       }
    }
    • Generic type parameter declarations
    // Covariant interface.
    interface ICovariant<out R> { }
    
    // Extending covariant interface.
    interface IExtCovariant<out R> : ICovariant<R> { }
    
    // Implementing covariant interface.
    class Sample<R> : ICovariant<R> { }
    
    class Program
    {
        static void Test()
        {
            ICovariant<Object> iobj = new Sample<Object>();
            ICovariant<String> istr = new Sample<String>();
    
            // You can assign istr to iobj because
            // the ICovariant interface is covariant.
            iobj = istr;
        }
    }

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Sealed

class A {}      
sealed class B : A {} // No class can inherit from class B

class X
{
    protected virtual void F() { Console.WriteLine("X.F"); }
    protected virtual void F2() { Console.WriteLine("X.F2"); }
}
class Y : X
{
    sealed protected override void F() { Console.WriteLine("Y.F"); }
    protected override void F2() { Console.WriteLine("Y.F2"); }
}
class Z : Y
{
    // Attempting to override F causes compiler error CS0239.
    // protected override void F() { Console.WriteLine("C.F"); }

    // Overriding F2 is allowed.
    protected override void F2() { Console.WriteLine("Z.F2"); }
}

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Stackalloc

// Allocates memory on the stack instead of the heap, 
// which is faster and more efficient for small, 
// short-lived arrays like this Fibonacci sequence.
class Fibonacci
{
    static unsafe void Main()
    {
        // Allocates a block of memory on the stack for 20 integers
        int* fib = stackalloc int[20];
        
        fib[0] = fib[1] = 1;
        for (int i = 2; i < 20; i++) 
            fib[i] = fib[i - 1] + fib[i - 2];

        for (int i = 0; i < 20; i++) 
            Console.WriteLine(fib[i]);
    }
}

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Static

// Declare a static member, which belongs to the type itself rather than to a specific object. 
static class CompanyEmployee
{
    public static void DoSomething() { /*...*/ }
    public static void DoSomethingElse() { /*...*/  }
}

CompanyEmployee.DoSomething();
CompanyEmployee.DoSomethingElse();

class Employee
{
   public static string name;
}

Employee.name

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This

// Use to qualify members hidden by similar names
public Employee(string name)
{
    this.name = name;
}

// Use to pass an object as a parameter to other methods
CalcTax(this);

// Use to declare indexers
public int this[int param]
{
    get { return array[param]; }
    set { array[param] = value; }
}

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Typeof

System.Type type = typeof(int); // System.Int32

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Unsafe

unsafe static void FastCopy(byte[] src, byte[] dst, int count)  
{  
    // Unsafe context: can use pointers here.  
}  

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Global using directives

[C# 10.0]

// Inside a file named GlobalUsings.cs
global using System;
global using System.Collections.Generic;

// In another file, it's not necessary to redeclare the usings above
public class TestClass
{
    public void Print(List<int> list)
    {
        foreach (var item in list)
        {
            Console.WriteLine(item);
        }
    }
}

Using static

using static System.Console; // Designates a type whose static members you can
                             // access without specifying a type name. 

class Program 
{ 
    static void Main() 
    { 
        WriteLine("Hello world!"); // Without specifying Console
    } 
}

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Virtual

class MyBaseClass
{
    // virtual auto-implemented property. Overrides can only
    // provide specialized behavior if they implement get and set accessors.
    public virtual string Name { get; set; }

    // ordinary virtual property with backing field
    private int num;
    public virtual int Number
    {
        get { return num; }
        set { num = value; }
    }
}


class MyDerivedClass : MyBaseClass
{
    private string name;

   // Override auto-implemented property with ordinary property
   // to provide specialized accessor behavior.
    public override string Name
    {
        get
        {
            return name;
        }
        set
        {
            if (value != String.Empty)
            {
                name = value;
            }
            else
            {
                name = "Unknown";
            }
        }
    }

}

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Volatile

class VolatileTest
{
    public volatile int i; // Indicates that a field might be modified by multiple 
                           // threads that are executing at the same time

    public void Test(int _i)
    {
        i = _i;
    }
}

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Generics

[C# 2.0]

// Declare the generic class.
public class GenericList<T>
{
    void Add(T input) { }
}
class TestGenericList
{
    private class ExampleClass { }
    static void Main()
    {
        // Declare a list of type int.
        GenericList<int> list1 = new GenericList<int>();

        // Declare a list of type string.
        GenericList<string> list2 = new GenericList<string>();

        // Declare a list of type ExampleClass.
        GenericList<ExampleClass> list3 = new GenericList<ExampleClass>();
    }
}

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Partial Types

[C# 2.0]

public partial class MyClass { int x; }
public partial class MyClass { int y; }
public partial class MyClass { public MyClass() => (x, y) = (10, 20); }
// The three partials will generate just one class after compiled

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Anonymous methods

[C# 2.0]

// Declare a delegate.
delegate void Printer(string s);

// Instantiate the delegate type using an anonymous method.
Printer p = delegate(string j)
{
   System.Console.WriteLine(j);
};

// Results from the anonymous delegate call.
p("The delegate using the anonymous method is called.");

// Output: The delegate using the anonymous method is called.

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Iterators

[C# 2.0]

// Iterator can be used to step through collections such as lists and arrays
class Department
{
   private List<Employees> _employees;
   
   public IEnumerator<Employees> GetEnumerator()
   {
      foreach (Employees emp in _employees)
      yield return emp;
   }
}

static void Main(string[] args)
{
   Department dept = new Department("MyDepartment");
   foreach (Employees emp in dept)
   {
      //...
   }
}

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Getter and setter separate accessibility

[C# 2.0]

class Customer
{ // Different accessibility on get and set accessors using accessor-modifier
   public string Name { get; protected set; }
}

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Method group conversions

[C# 2.0]

// suppose we have a method called RemoveSpaces(string s) and a delegate called Del
// to assign a method to the delegate:
Del d = RemoveSpaces;

Covariance and Contravariance for delegates

[C# 2.0]

static object GetObject() { return null; }
static void SetObject(object obj) { }

static string GetString() { return “”; }
static void SetString(string str) { }

// Covariance. A delegate specifies a return type as object,
// but I can assign a method that returns a string.
Func<object> del = GetString;

// Contravariance. A delegate specifies a parameter type as string,
// but I can assign a method that takes an object.
Action<string> del2 = SetObject;

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Delegate inference

[C# 2.0]

//create a delegate instance without the new keyword part
delegate void SomeAction();
SomeAction newStyle = SayHello;

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Namespace alias

[C# 2.0]

using Col = System.Collections.Generic;
Col.List<int> numbers = new Col.List<int> { 1, 2, 3 };

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Implicitly typed local variables

[C# 3.0]

// compiled as an int
var foo = 5;

// compiled as a string
var foo = "Hello";

// compiled as int[]
var foo = new[] { 0, 1, 2 };

// expr is compiled as IEnumerable<Customer> or perhaps IQueryable<Customer>
var foo =
    from c in customers
    where c.City == "London"
    select c;

// compiled as an anonymous type
var foo = new { Name = "Terry", Age = 34 };

// compiled as List<int>                             
var foo = new List<int>();

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Object and collection initializers

[C# 3.0]

// Object initializer
class Customer
{
   public string Name { get; set; }
   public int Age { get; set; } 
}

Customer foo = new Customer { Name = "Spock", Age = 21 };

// Anonymous object initializer
var bar = new  { Name = "Spock", Age = 21 }; 

// Collection initializer
List<Customer> foos = new List<Customer>
{
    new Customer { Name = "John", Age = 21 };
    new Customer { Name = "Ringo", Age = 32 };
    new Customer { Name = "Paul", Age = 43 };
};

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Auto-Implemented properties

[C# 3.0]

class Customer
{
    // Auto-Implemented properties for trivial get and set 
   public int CustomerID { get; set; }
   public string Name { get; set; }   
}

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Anonymous Types

[C# 3.0]

// Anonymous types provide a convenient way to encapsulate a set of read-only 
// properties into a single object without having to explicitly define a type first

var v = new { Amount = 108, Message = "Hello" };  
Console.WriteLine(v.Amount + v.Message);  

// Anonymous types typically are used in the select clause of a query expression 
// to return a subset of the properties from each object in the source sequence

var productQuery = 
    from prod in products
    select new { prod.Color, prod.Price };

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Extension Methods

[C# 3.0]

// Extension methods enable you to "add" methods to existing types without 
// creating a new derived type, recompiling, or otherwise modifying the original type

namespace ExtensionMethods
{
    public static class MyExtensions
    {
        public static int WordCount(this String str)
        {
            return str.Split(new char[] { ' ', '.', '?' }, 
                             StringSplitOptions.RemoveEmptyEntries).Length;
        }
    }   
}

string s = "Hello Extension Methods"; 
// Extension methods are defined as static methods but are called by using instance method syntax
int i = s.WordCount();  

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Lambda expressions

[C# 3.0]

// A lambda expression is an anonymous function that you
// can use to create delegates or expression tree types.
delegate int del(int i);
static void Main(string[] args)
{
    del myDelegate = x => x * x;
    int j = myDelegate(5); //j = 25
    
    Expression<del> myET = x => x * x;
}

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Expression trees

[C# 3.0]

// Create an expression using expression lambda
Expression<Func<int, int, int>> expression = (num1, num2) => num1 + num2;
 
// Compile the expression
Func<int, int, int> compiledExpression = expression.Compile();
 
// Execute the expression. 
int result = compiledExpression(3, 4); //return 7

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Partial methods

[C# 3.0]

 partial class MyClass
 {
     partial void OnSomethingHappened(string s);
 }

 // This part can be in a separate file.
 partial class MyClass
 {
     // Comment out this method and the program
     // will still compile.
     partial void OnSomethingHappened(String s)
     {
         Console.WriteLine("Something happened: {0}", s);
     }
 }

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Query expressions

[C# 3.0]

// A query is a set of instructions that describes what data to retrieve from a given 
// data source (or sources) and what shape and organization the returned data should have.

// Data source.
int[] scores = { 90, 71, 82, 93, 75, 82 };

// Query Expression.
IEnumerable<int> scoreQuery = //query variable
  from score in scores //required
  where score > 80 // optional
  orderby score descending // optional
  select score; //must end with select or group

// Execute the query to produce the results
foreach (int testScore in scoreQuery)
{
  Console.WriteLine(testScore);
}                  

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Dynamic binding

[C# 4.0]

// Dynamic binding refers to delaying the process of type resolution from compile time to runtime.

// Static binding
Person obj = new Person();
obj.Run(); // Compiler will try to find a method named Run
           // If not found the compiler will generate an error

// Dynamic binding
dynamic obj = new Person();
obj.Run(); // Resolves binding on runtime instead of compile time.

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Named and optional arguments

[C# 4.0]

 // Example method
 public static int Sum(int firstNumber, int secondNumber = 1)  
{  
    return firstNumber+ secondNumber;  
}

// Passing parameters using the normal way
Sum(10, 20);

// Passing parameters using named parameter
Sum(firstNumber: 10, secondNumber: 20);

// Passing parameters using default value
Sum(10);

// Example method using optional parameters
public int Sum(int firstNumber, [Optional] int secondNumber)  
{  
   return firstNumber + secondNumber;  
} 

// Example method using params keyword
public int Sum(int firstNumber, params int[] numbers)  
{  
   int total = 0;  
   foreach (int number in numbers)  
   {  
       number += number;  
   }  
   return total + firstNumber;  
} 

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Generic co and contravariance

[C# 4.0]

  • Covariance
// Enables you to use a more derived type than originally specified
IEnumerable<Derived> d = new List<Derived>();
IEnumerable<Base> b = d;
  • Contravariance
// Enables you to use a more generic (less derived) type than originally specified
Action<Base> b = (target) => { Console.WriteLine(target.GetType().Name); };
Action<Derived> d = b;
d(new Derived());

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Caller info attributes

[C# 5.0]

public void DoProcessing()  
{  
    TraceMessage("Something happened.");  
}  

public void TraceMessage(string message,  
        [CallerMemberName] string memberName = "",  
        [CallerFilePath] string sourceFilePath = "",  
        [CallerLineNumber] int sourceLineNumber = 0)  
{  
    Trace.WriteLine("message: " + message); // message: Something happened
    Trace.WriteLine("member name: " + memberName); // member name: DoProcessing  
    Trace.WriteLine("file path: " + sourceFilePath); // file path: c:\Users\username\Documents\Form1.cs 
    Trace.WriteLine("source line number: " + sourceLineNumber); // source line number: 31   
}  

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Asynchronous methods

[C# 5.0]

// For I/O-bound code
async Task<string> FetchDataAsync(string url)
{
    HttpClient client = new HttpClient();
    return await client.GetStringAsync(url);
}

// For CPU-bound code
async Task<int> CalculateAsync()
{
    return await Task.Run(() => ExpensiveCalculation());
}

int ExpensiveCalculation() => 42; // Simulated expensive calculation

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Compiler as a service Roslyn

[C# 6.0]

// Roslyn provides open-source C# and Visual Basic compilers with rich code analysis APIs.

const string programText =
@"using System;
using System.Collections;
using System.Linq;
using System.Text;
 
namespace HelloWorld
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine(""Hello, World!"");
        }
    }
}";

// Syntax analysis traversing trees
// Build the syntax tree
SyntaxTree tree = CSharpSyntaxTree.ParseText(programText);
CompilationUnitSyntax root = tree.GetCompilationUnitRoot(); // Retrieve the root node of that tree

// Examine the nodes in the tree.
WriteLine($"The tree is a {root.Kind()} node.");
WriteLine($"The tree has {root.Members.Count} elements in it.");
WriteLine($"The tree has {root.Usings.Count} using statements. They are:");
foreach (UsingDirectiveSyntax element in root.Usings)
    WriteLine($"\t{element.Name}");
    
// Semantic analysis Querying symbols
var compilation = CSharpCompilation.Create("HelloWorld")
    .AddReferences(MetadataReference.CreateFromFile(
        typeof(string).Assembly.Location))
    .AddSyntaxTrees(tree);

// Querying the semantic model
SemanticModel model = compilation.GetSemanticModel(tree);

// Use the syntax tree to find "using System;"
UsingDirectiveSyntax usingSystem = root.Usings[0];
NameSyntax systemName = usingSystem.Name;

// Use the semantic model for symbol information:
SymbolInfo nameInfo = model.GetSymbolInfo(systemName);

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Import of static type members into namespace

[C# 6.0]

// Without using static 
using System;
Math.PI

// Using static directive designates a type whose static members you can access without specifying a type name.
using static System.Math;
Math.PI

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Await in catch finally blocks

[C# 6.0]

try
{
  await ThatMayThrowAsync();
}
catch (ExpectedException ex)
{
  await Logger.LogAsync(ex);
}

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Auto property initializers

[C# 6.0]

public decimal Price { get; set; } = 0.50m;
public string Name { get; set; } = "John";

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Nameof operator

[C# 6.0]

class Person {
   public string Name { get; set; }
}

var person = new Person();
		
int number = 0;
string text = "lorem ipsum";
Console.WriteLine(nameof(number)); // number
Console.WriteLine(nameof(text)); // text
Console.WriteLine(nameof(person.Name)); // Name

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String interpolation

[C# 6.0]

Console.WriteLine($"Hello, {name}! Today is {date.DayOfWeek}, it's {date:HH:mm} now.");

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Expression-bodied members

[C# 6.0]

class Person {
  public string FirstName { get; set; }
  public string LastName { get; set; }
  public string GetFullName() => FirstName + " " + LastName;
}

var person = new Person();
person.FirstName = "John";
person.LastName = "Doe";
Console.WriteLine(person.GetFullName());

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Dictionary initializer

[C# 6.0]

var dictionary = new Dictionary<string, int>
{
    ["one"] = 1,
    ["two"] = 2,
    ["three"] = 3
};

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Null propagator (null-conditional operator, succinct null checking)

[C# 6.0]

int? length = customers?.Length; // null if customers is null   
Customer first = customers?[0];  // null if customers is null  
int? count = customers?[0]?.Orders?.Count();  // null if customers, the first customer, or Orders is null  

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Default values for getter only properties

[C# 6.0]

public class Dog
{
    public string Name { get; set; }

    // DogCreationTime is immutable
    public DateTime DogCreationTime { get; } = DateTime.Now;

    public Dog(string name)
    {
        Name = name;
    }
}

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Pattern Matching

[C# 7.0] [Oficial docs]

Patterns test that a value has a certain shape, and can extract information from the value when it has the matching shape.

public static void SwitchPattern(object o)
{
    switch (o)
    {
        case null: Console.WriteLine("null pattern"); break;
        case int i: Console.WriteLine($"int: {i}"); break;
        case Person { FirstName: var name } p when name.StartsWith("A"):
            Console.WriteLine($"A person: {name}");
            break;
        case Person p: Console.WriteLine($"Person: {p.FirstName}"); break;
        default: Console.WriteLine($"Unknown type: {o?.GetType().Name}"); break;
    }
}

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Tuples

[C# 7.0] [Oficial docs]

Tuples are lightweight data structures that contain multiple fields to represent the data members.

// You can create a tuple by assigning a value to each member
(string Alpha, string Beta) namedLetters = ("a", "b");
Console.WriteLine($"{namedLetters.Alpha}, {namedLetters.Beta}");

// You can also specify the names of the fields on the right-hand side of the assignment
var alphabetStart = (Alpha: "a", Beta: "b");
Console.WriteLine($"{alphabetStart.Alpha}, {alphabetStart.Beta}");

Deconstruction

// There may be times when you want to unpackage the members of a tuple that were returned from a method
(int max, int min) = Range(numbers);
Console.WriteLine(max);
Console.WriteLine(min);

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Discards

[C# 7.0]

_ = int.TryParse("123", out _); // Discards the out parameter

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Local functions

[C# 7.0] [Oficial docs]

Local functions enable you to declare methods inside the context of another method.

public static void Main()
{
    Console.WriteLine(Sum(1,1));
}

public static string Sum(int x, int y) {
    return DisplayResult(x + y);

    string DisplayResult(int result) {
        return result.ToString();
    }
}

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Record types

[C# 9.0] [Oficial docs]

You use the record keyword to define a reference type that provides built-in functionality for encapsulating data.

public record Person(string FirstName, string LastName);

public static void Main()
{
    Person person = new("Nancy", "Davolio");
    Console.WriteLine(person);
    // output: Person { FirstName = Nancy, LastName = Davolio }
}

Record structs

[C# 10.0]

public record struct Point(int X, int Y);

public static void Main()
{
    var p1 = new Point(1, 2);
    var p2 = new Point(1, 2);
    Console.WriteLine(p1 == p2); // output: True
}

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Init Only Setters

[C# 9.0] [Oficial docs]

Init only setters provide consistent syntax to initialize members of an object.

public struct Person
{
    public string Name { get; init; }
}

var nancy = new Person 
{ 
    Name = "nancy", 
};

// An attempt to change a property after initialization results in a compiler error
// Error! CS8852.
nancy.Name = "Davolio";

Generic Collections

[Oficial docs]

Contains interfaces and classes that define generic collections, which allow users to create strongly typed collections that provide better type safety and performance than non-generic strongly typed collections.

Dictionary

Represents a collection of keys and values.

// Dictionary<TKey,TValue> Class
// TKey - The type of the keys in the dictionary.
// TValue - The type of the values in the dictionary.

Dictionary<int, string> numbers = new Dictionary<int, string>();
numbers.Add(1, "One");
numbers.Add(2, "Two");

Console.WriteLine(numbers[2]); // Two

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HashSet

A set is a collection that contains no duplicate elements, and whose elements are in no particular order.

List<int> duplicateNumbers = new List<int>() { 2, 2, 4, 6 };

var nonDuplicatedNumbers = new HashSet<int>(duplicateNumbers);

foreach (int number in nonDuplicatedNumbers)
    Console.WriteLine(" {0}", number); // 2 4 6

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LinkedList

Is a general-purpose linked list.

string[] fruits = { "apple", "orange", "lemon", "pear" };
LinkedList<string> words = new LinkedList<string>(fruits);

foreach (string word in words)
    Console.WriteLine($" {word}"); // apple orange lemon pear

words.RemoveFirst();
words.RemoveLast();

foreach (string word in words)
    Console.WriteLine($" {word}"); // orange lemon

Console.WriteLine($"{words.First?.Value}, {words.Last?.Value}"); // orange, lemon

Console.WriteLine($"{words.First?.Next?.Value}"); // lemon

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Keywords

abstract       // Indicates that the thing being modified has a missing or incomplete implementation
as             // Performs certain types of conversions between compatible reference types or nullable type
base           // Access members of the base class from within a derived class
bool           // Used to declare variables to store the Boolean values, true and false
break          // Terminates the closest enclosing loop or switch statement in which it appears
byte           // Denotes an integral type
case           // Chooses a single switch section to execute from a list of candidates based on a pattern match
catch          // Specify handlers for different exceptions
char           // Represent a Unicode character
checked        // Used to explicitly enable overflow checking for integral-type arithmetic 
               // operations and conversions
class          // Create your own custom types by grouping together variables of other types, methods and events
const          // Declare a constant field or a constant local
continue       // Passes control to the next iteration
decimal        // Indicates a 128-bit data type
default        // Can be used in the switch statement or in a default value expression
delegate       // Type that can be used to encapsulate a named or an anonymous method
do             // Executes a statement or a block of statements repeatedly until 
               // a specified expression evaluates to false
double         // Simple type that stores 64-bit floating-point values
else           // Identifies which statement to run based on the value of a Boolean expression
enum           // Distinct type that consists of a set of named constants called the enumerator list
event          // Used to declare an event in a publisher class
explicit       // User-defined type conversion operator that must be invoked with a cast
extern         // Modifier is used to declare a method that is implemented externally
false          // Represents boolean false
finally        // Can clean up any resources that are allocated in a try block
fixed          // Prevents the garbage collector from relocating a movable variable
float          // Signifies a simple type that stores 32-bit floating-point values
for            // Run a statement or a block of statements repeatedly until 
               // a specified expression evaluates to false
foreach, in    // Repeats a group of embedded statements for each element in an array or an object collection 
goto           // Transfers the program control directly to a labeled statement
if             // Identifies which statement to run based on the value of a Boolean expression
implicit       // Used to declare an implicit user-defined type conversion operator
in             // (generic modifier) specifies that the type parameter is contravariant
int            // Denotes an integral type
interface      // Contains only the signatures of methods, properties, events or indexers
internal       // Access modifier fortypes or members are accessible only within files in the same assembly
is             // Checks if an object is compatible with a given type
lock           // Marks a statement block as a critical section by obtaining the mutual-exclusion lock 
               // for a given object, executing a statement, and then releasing the lock
long           // Denotes an integral type
namespace      // Keyword is used to declare a scope that contains a set of related objects
new            // Keyword can be used as an operator, a modifier, or a constraint
               // Operator - create objects and invoke constructors
               // Modifier - hide an inherited member from a base class member
               // Constraint - restrict types that might be used as arguments for a type parameter 
               //              in a generic declaration
null           // Is a literal that represents a null reference, one that does not refer to any object
object         // All types, predefined and user-defined, reference types and value types, inherit 
               // directly or indirectly from Object
operator       // To overload a built-in operator or to provide a user-defined conversion in a class
               // or struct declaration.
out            // As a parameter modifier, which lets you pass an argument to a method by reference 
               // rather than by value.
               // Generic type parameter declarations for interfaces and delegates, which specifies that a type 
               // parameter is covariant
out            // (generic modifier) Enables you to use a more derived type than that specified 
               // by the generic parameter
override       // Modifier is required to extend or modify the abstract or virtual implementation of 
               // an inherited method, property, indexer, or event
params         // You can specify a method parameter that takes a variable number of arguments
private        // Is a member access modifier the least permissive access level
protected      // Is a member access modifier accessible within its class and by derived class instances
public         // Is an access modifier for types and type members, the most permissive access level
readonly       // Assignments can only occur as part of the declaration or in a constructor in the same class
ref            // Indicates a value that is passed by reference
return         // Terminates execution of the method in which it appears and returns control to the calling method
sbyte          // An integral type, signed 8-bit integer
sealed         // Prevents other classes from inheriting from it
short          // An integral type, signed 16-bit integer
sizeof         // Obtain the size in bytes for an unmanaged type
stackalloc     // Is used in an unsafe code context to allocate a block of memory on the stack
static         // Modifier to declare a static member, which belongs to the type itself rather than 
               // to a specific object
string         // Represents a sequence of zero or more Unicode characters
struct         // Is a value type that is typically used to encapsulate small groups of related variables
switch         // Is a selection statement that chooses a single switch section to execute from a 
               // list of candidates based on a pattern match with the match expression
this           // Refers to the current instance of the class and is also used as a modifier of 
               // the first parameter of an extension method
throw          // Signals the occurrence of an exception during program execution
true           // Represents the boolean value true
try            // Is followed by one or more catch clauses, which specify handlers for different exceptions
typeof         // Used to obtain the System.Type object for a type
uint           // An integral type, unsigned 32-bit integer
ulong          // Denotes an integral type, unsigned 64-bit integer
unchecked      // Is used to suppress overflow-checking for integral-type arithmetic operations and conversions
unsafe         // Denotes an unsafe context, which is required for any operation involving pointers
ushort         // An integral type, unsigned 16-bit integer
using          // As a directive, when it is used to create an alias for a namespace or to import types 
               // defined in other namespace. As a statement, when it defines a scope at the end of which 
               // an object will be disposed
using static   // Designates a type whose static members you can access without specifying a type name
virtual        // Is used to modify a method, property, indexer, or event declaration and allow for it to 
               // be overridden in a derived class
void           // Specifies that the method doesn't return a value.
volatile       // Indicates that a field might be modified by multiple threads that are executing at the same time
while          // Executes a statement or a block of statements until a specified expression evaluates to false

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Contextual Keywords

add            // Define a custom event accessor that is invoked when client code subscribes to your event
alias          // Reference two versions of assemblies that have the same fully-qualified type names
ascending      // Used in the orderby clause in query expressions to specify that the sort order is from smallest to largest
async          // Specify that a method, lambda expression, or anonymous method is asynchronous
await          // Applied to a task in an asynchronous method to insert a suspension point in the execution of the method until the
               // awaited task completes
descending     // Used in the orderby clause in query expressions to specify that the sort order is from largest to smallest
dynamic        // Enables the operations in which it occurs to bypass compile-time type checking
from           // A query expression must begin with a from clause
get            // Defines an accessor method in a property or indexer that returns the property value or the indexer element
global         // Refers to the global namespace
group          // Sequence of IGrouping<TKey,TElement> objects that contain zero or more items that match the key value for the group
into           // Used to create a temporary identifier to store the results of a group, join or select clause into a new identifier
join           // Useful for associating elements from different source sequences that have no direct relationship in the object model
let            // Useful to store the result of a sub-expression in order to use it in subsequent clauses
nameof         // Used to obtain the simple (unqualified) string name of a variable, type, or member
orderby        // Causes the returned sequence or subsequence (group) to be sorted in either ascending or descending order
partial        // (type) Allow for the definition of a class, struct, or interface to be split into multiple files
partial        // (method) A partial method has its signature defined in one part of a partial type, and its implementation defined in
               // another part of the type
remove         // Used to define a custom event accessor that is invoked when client code unsubscribes from your event
select         // Specifies the type of values that will be produced when the query is executed
set            // Accessor method in a property or indexer that assigns a value to the property or the indexer element
value          // Used in the set accessor in ordinary property declarations.
var            // Variables that are declared at method scope can have an implicit "type" var
when           // Used as catch statement of a try/catch or try/catch/finally block or label of a switch statement
where          // (generic type constraint) Specify constraints on the types that can be used as arguments for a type parameter defined
               // in a generic declaration
where          // Specify which elements from the data source will be returned in the query expression
yield          // You indicate that the method, operator, or get accessor in which it appears is an iterator

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Contributing

Feel free to open tickets or send pull requests with improvements. Thanks in advance for your help!

How to Contribute?

Just follow the contribution guidelines.

License

The andredarcie/csharp-guide is available as open source under the terms of the MIT License.

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C# simple guide - Discovering csharp through code samples.

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