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tessellation.go
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tessellation.go
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// Package tessellation TODO
package main
import (
"encoding/csv"
"fmt"
"image"
"image/color"
"image/draw"
"image/gif"
"log"
"os"
"github.com/fidelcoria/tessellation/pattern"
)
const (
maskFile = "data/mask.csv"
tileFile = "data/tile.csv"
)
// GIF colors
var on = color.RGBA{163, 73, 164, 255} // purplish
var off = color.RGBA{200, 191, 231, 255} // light lila
var background = color.RGBA{164, 149, 120, 255} // light brown
var palette = color.Palette{
on,
off,
background,
}
// Circle is used as a mask shape to draw the GIF.
type Circle struct {
P image.Point
R int
}
// ColorModel returns color.Model of Circle; implements Image interface.
func (c *Circle) ColorModel() color.Model {
return color.AlphaModel
}
// Bounds returns bounds of circle; implements Image interface.
func (c *Circle) Bounds() image.Rectangle {
return image.Rect(c.P.X-c.R, c.P.Y-c.R, c.P.X+c.R, c.P.Y+c.R)
}
// At finds if (x, y) is in the circle or not.
func (c *Circle) At(x, y int) color.Color {
xx, yy, rr := float64(x-c.P.X)+0.5, float64(y-c.P.Y)+0.5, float64(c.R)
if xx*xx+yy*yy < rr*rr {
return color.Alpha{255} // opaque
}
return color.Alpha{0} // transparent
}
func main() {
maskData := readCSV(maskFile)
mask := make([][]bool, len(maskData))
for i, record := range maskData {
mask[i] = make([]bool, len(record))
for j, field := range record {
if field == "1" {
mask[i][j] = true
}
}
}
tileData := readCSV(tileFile)
aTile := make([][]bool, len(tileData))
for i, record := range tileData {
aTile[i] = make([]bool, len(record))
for j, field := range record {
if field == "X" {
aTile[i][j] = true
}
}
}
// for bordering TODO read from file, maybe?
translations := []pattern.Offset{
{Row: -10, Col: -10},
{Row: -10, Col: 0},
{Row: -10, Col: 10},
{Row: 0, Col: -10},
{Row: 0, Col: 10},
{Row: 10, Col: -10},
{Row: 10, Col: 0},
{Row: 10, Col: 10},
}
tess, err := pattern.New(mask, translations)
if err != nil {
fmt.Println(err)
return
}
// these additional translations are used to tile the entire GIF frame
translations = append(translations,
pattern.Offset{Row: 20, Col: -10},
pattern.Offset{Row: 20, Col: 0},
pattern.Offset{Row: 20, Col: 10},
pattern.Offset{Row: 20, Col: 20},
pattern.Offset{Row: -10, Col: 20},
pattern.Offset{Row: 0, Col: 20},
pattern.Offset{Row: 10, Col: 20},
)
// number of frames to calculate (0.gif not included)
nFrames := 42 // found by trial and error...
play(tess, aTile, translations, 2, 2, nFrames)
}
// play runs the simulation and creates the GIFs
// pat has information about the tile pattern
// aTile is the original (first generation) tile
// shifts indicate how to shift tile to tessellate the GIF frame
// nFrames is the number of generations to calculate
func play(pat *pattern.Pattern, aTile [][]bool, shifts []pattern.Offset, repH, repV int, nFrames int) {
bTile := make([][]bool, len(aTile))
for i := range bTile {
bTile[i] = make([]bool, len(aTile[0]))
}
names := make([]string, nFrames+1)
// save initial frame (the frames directory must already exist)
names[0] = "frames/0.gif"
saveGIFFrame(pat, shifts, repH, repV, aTile, names[0])
for i, j := 1, 2; j <= nFrames; i, j = i+2, j+2 {
// the tile is evolved twice each iteration
// this avoids having to allocate new arrays
pat.Evolve(aTile, bTile)
names[i] = fmt.Sprintf("frames/%d.gif", i)
saveGIFFrame(pat, shifts, repH, repV, bTile, names[i])
pat.Evolve(bTile, aTile)
names[j] = fmt.Sprintf("frames/%d.gif", j)
saveGIFFrame(pat, shifts, repH, repV, aTile, names[j])
}
composeGIF(names, "evolution.gif")
}
// readCSV wraps boiler plate code for reading a CSV.
// name is the name of the csv file
func readCSV(name string) [][]string {
fileReader, err := os.Open(name)
if err != nil {
log.Fatal(err)
}
r := csv.NewReader(fileReader)
records, err := r.ReadAll()
if err != nil {
log.Fatal(err)
}
fileReader.Close() // why not defer like for GIFs
return records
}
// saveGIFFrame saves a GIF of the tile passed.
// pat has information about the tile pattern
// shifts are offsets for tiling the GIF frame
// repH, for size of GIF, counts how many times to repeat horizontally
// repV, for size of GIF, counts how many times to repeat vertically
// tile contains shape of pattern
// name is name of output GIF
func saveGIFFrame(pat *pattern.Pattern, shifts []pattern.Offset, repH, repV int, tile [][]bool, name string) {
// create masks for painting cells
// these are colored solid and masked with a circle
onSrc := &image.Uniform{on}
offSrc := &image.Uniform{off}
// each cell (dot) is in a square of size squarePix
squarePix := 10
// I am visualizing the grid per the docs, so x=cols and y=rows
// each cell is getting a 10x10 square
img := image.NewPaletted(image.Rect(0, 0, squarePix*pat.Cols()*repH, squarePix*pat.Rows()*repV), palette)
// set background color
draw.Draw(img, img.Bounds(), &image.Uniform{background}, image.ZP, draw.Src)
shifts = append(shifts, pattern.Offset{Row: 0, Col: 0})
for _, cell := range pat.Cells {
for _, rule := range shifts {
offsetCol, offsetRow := cell.Col+rule.Col, cell.Row+rule.Row
cellRegion := image.Rect(
offsetCol*squarePix, offsetRow*squarePix,
offsetCol*squarePix+squarePix, offsetRow*squarePix+squarePix,
)
var src *image.Uniform
if tile[cell.Row][cell.Col] {
src = onSrc
} else {
src = offSrc
}
// 4 is one less than 5, the radius of the square
dot := &Circle{R: 4} // center doesn't matter since shape gets aligned to cellRegion
draw.DrawMask(img, cellRegion,
src, image.ZP,
dot, dot.Bounds().Min.Add(image.Point{-1, -1}), // shift by -1,-1 to center dots
draw.Over,
)
}
}
f, _ := os.OpenFile(name, os.O_WRONLY|os.O_CREATE, 0600)
defer f.Close() // why defer instead of closing after encoding
gif.Encode(f, img, nil)
}
// composeGIF composes a group of GIF images into a single one.
// frames is a slice with the names of the GIFs to compose
// name is the name of the final GIF
// credits: http://tech.nitoyon.com/en/blog/2016/01/07/go-animated-gif-gen/
// TODO: there's a better way... only draw the parts that have changed
// that would require decoupling play, saveGIFFrame and composeGIF
func composeGIF(frames []string, name string) {
outGIF := &gif.GIF{}
for _, file := range frames {
f, _ := os.Open(file)
inGIF, _ := gif.Decode(f)
f.Close()
outGIF.Image = append(outGIF.Image, inGIF.(*image.Paletted)) // type assertion
outGIF.Delay = append(outGIF.Delay, 0)
}
f, _ := os.OpenFile(name, os.O_WRONLY|os.O_CREATE, 0600)
defer f.Close()
gif.EncodeAll(f, outGIF)
}
// tilePrint is convenient for printing the tile to console.
func tilePrint(g [][]bool) {
for _, record := range g {
for _, field := range record {
if field {
fmt.Print("1")
} else {
fmt.Print(" ")
}
}
fmt.Println()
}
fmt.Println("=================================================")
}