#Pembuatan Player Virtual Reality
void Start() { cc = GetComponent(); }
void Update()
{
if (Virtual RealityCamera.eulerAngles.x >= toggleAngle &&Virtual RealityCamera.eulerAngles.x < 90.0f)
{
moveForward = true; }
else
{ moveForward = false; }
if (moveForward) Vector3 forward = Virtual RealityCamera.TransformDirection(Vector3.forward);
cc.SimpleMove(forward * speed);
}
}
}