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Increase the default 3D manipulator gizmo opacity for better visibility
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- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
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Calinou committed Dec 14, 2020
1 parent a511a26 commit 8522ac7
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5228,7 +5228,7 @@ void Node3DEditor::_init_indicators() {
gizmo_color[i] = mat;

Ref<StandardMaterial3D> mat_hl = mat->duplicate();
mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
gizmo_color_hl[i] = mat_hl;

Vector3 ivec;
Expand Down Expand Up @@ -5323,7 +5323,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]);

Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}

Expand Down Expand Up @@ -5406,7 +5406,7 @@ void Node3DEditor::_init_indicators() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);

Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
rotate_mat_hl->set_shader_param("albedo", Color(col.r, col.g, col.b, 1.0));
rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
rotate_gizmo_color_hl[i] = rotate_mat_hl;

if (i == 2) { // Rotation white outline
Expand Down Expand Up @@ -5533,7 +5533,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(scale_plane_gizmo[i]);

Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
Expand Down Expand Up @@ -6541,8 +6541,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
add_to_group("_spatial_editor_group");

EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);

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