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Spacewar: firing multiple rockets within the cooldown selection issue #588

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GoogleCodeExporter opened this issue Mar 16, 2015 · 2 comments

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@GoogleCodeExporter
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Currently, if the player fires multiple rockets within the cooldown (e.g., 
while paused), subsequent clicks on the target may select the target and losing 
the original selected ship.

Suggestion: if the user fires within the cooldown agian, silently ignore the 
command and keep the selection on the ship.

Original issue reported on code.google.com by akarn...@gmail.com on 25 Jun 2012 at 2:34

@GoogleCodeExporter
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Additional note:
The missile fire command is registered (i.e., the missile is actually on the 
way) before the intended target is selected).

Original comment by matthias...@gmail.com on 18 Aug 2014 at 8:14

@hemoridos
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Resolved by #1093

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