Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor to support extra layouts #61

Closed
wants to merge 4 commits into from
Closed
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
106 changes: 106 additions & 0 deletions adafruit_hid/keyboard_layout.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@
# SPDX-FileCopyrightText: 2017 Dan Halbert for Adafruit Industries
#
# SPDX-License-Identifier: MIT

"""
`adafruit_hid.keyboard_layout_us.KeyboardLayoutUS`
=======================================================

* Author(s): Dan Halbert, AngainorDev
"""

from .keycode import Keycode


class KeyboardLayout:
"""Map ASCII characters to appropriate keypresses on a standard US PC keyboard.

Non-ASCII characters and most control characters will raise an exception.
"""
# We use the top bit of each byte (0x80) to indicate
# that the shift key should be pressed, and an extra 9th bit 0x100 for AltGr
SHIFT_FLAG = 0x80
ALTGR_FLAG = 0x100
ASCII_TO_KEYCODE = ()
NEED_ALTGR = ""

def __init__(self, keyboard):
"""Specify the layout for the given keyboard.

:param keyboard: a Keyboard object. Write characters to this keyboard when requested.

Example::

kbd = Keyboard(usb_hid.devices)
layout = KeyboardLayoutUS(kbd)
"""

self.keyboard = keyboard

def write(self, string):
"""Type the string by pressing and releasing keys on my keyboard.

:param string: A string of ASCII characters.
:raises ValueError: if any of the characters are not ASCII or have no keycode
(such as some control characters).

Example::

# Write abc followed by Enter to the keyboard
layout.write('abc\\n')
"""
for char in string:
keycode = self._char_to_keycode(char)
if char in self.NEED_ALTGR:
# Add altgr modifier
self.keyboard.press(Keycode.RIGHT_ALT)
# If this is a shifted char, clear the SHIFT flag and press the SHIFT key.
if keycode & self.SHIFT_FLAG:
keycode &= ~self.SHIFT_FLAG
self.keyboard.press(Keycode.SHIFT)
self.keyboard.press(keycode)
self.keyboard.release_all()

def keycodes(self, char):
"""Return a tuple of keycodes needed to type the given character.

:param char: A single ASCII character in a string.
:type char: str of length one.
:returns: tuple of Keycode keycodes.
:raises ValueError: if ``char`` is not ASCII or there is no keycode for it.

Examples::

# Returns (Keycode.TAB,)
keycodes('\t')
# Returns (Keycode.A,)
keycodes('a')
# Returns (Keycode.SHIFT, Keycode.A)
keycodes('A')
# Raises ValueError because it's a accented e and is not ASCII
keycodes('é')
"""
keycode = self._char_to_keycode(char)
if keycode & self.SHIFT_FLAG:
return (Keycode.SHIFT, keycode & ~self.SHIFT_FLAG)
if char in self.NEED_ALTGR:
return (Keycode.RIGHT_ALT, keycode)

return (keycode,)

def _above128charval_to_keycode(self, char_val):
raise ValueError("Not an ASCII character.")

def _char_to_keycode(self, char):
"""Return the HID keycode for the given ASCII character, with the SHIFT_FLAG possibly set.

If the character requires pressing the Shift key, the SHIFT_FLAG bit is set.
You must clear this bit before passing the keycode in a USB report.
"""
char_val = ord(char)
if char_val > 128:
return self._above128charval_to_keycode(char)
keycode = self.ASCII_TO_KEYCODE[char_val]
if keycode == 0:
raise ValueError("No keycode available for character.")
return keycode
194 changes: 194 additions & 0 deletions adafruit_hid/keyboard_layout_fr.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,194 @@
# SPDX-FileCopyrightText: 2017 Dan Halbert for Adafruit Industries
#
# SPDX-License-Identifier: MIT

"""
`adafruit_hid.keyboard_layout_us.KeyboardLayoutUS`
=======================================================

* Author(s): Dan Halbert, maditnerd, AngainorDev
"""

from .keyboard_layout import KeyboardLayout


class KeyboardLayoutFR(KeyboardLayout):
"""Map ASCII characters to appropriate keypresses on a standard FR PC keyboard.
From https://github.com/adafruit/Adafruit_CircuitPython_HID/pull/54
Non-ASCII characters and most control characters will raise an exception.
"""

# The ASCII_TO_KEYCODE bytes object is used as a table to maps ASCII 0-127
# to the corresponding # keycode on a US 104-key keyboard.
# The user should not normally need to use this table,
# but it is not marked as private.
#
# Because the table only goes to 127, we use the top bit of each byte (ox80) to indicate
# that the shift key should be pressed. So any values 0x{8,9,a,b}* are shifted characters.
#
# The Python compiler will concatenate all these bytes literals into a single bytes object.
# Micropython/CircuitPython will store the resulting bytes constant in flash memory
# if it's in a .mpy file, so it doesn't use up valuable RAM.
#
# \x00 entries have no keyboard key and so won't be sent.
ASCII_TO_KEYCODE = (
b"\x00" # NUL
b"\x00" # SOH
b"\x00" # STX
b"\x00" # ETX
b"\x00" # EOT
b"\x00" # ENQ
b"\x00" # ACK
b"\x00" # BEL \a
b"\x2a" # BS BACKSPACE \b (called DELETE in the usb.org document)
b"\x2b" # TAB \t
b"\x28" # LF \n (called Return or ENTER in the usb.org document)
b"\x00" # VT \v
b"\x00" # FF \f
b"\x00" # CR \r
b"\x00" # SO
b"\x00" # SI
b"\x00" # DLE
b"\x00" # DC1
b"\x00" # DC2
b"\x00" # DC3
b"\x00" # DC4
b"\x00" # NAK
b"\x00" # SYN
b"\x00" # ETB
b"\x00" # CAN
b"\x00" # EM
b"\x00" # SUB
b"\x29" # ESC
b"\x00" # FS
b"\x00" # GS
b"\x00" # RS
b"\x00" # US
b"\x2c" # SPACE
b"\x38" # ! x1e|SHIFT_FLAG (shift 1)
b"\x20" # " x34|SHIFT_FLAG (shift ')
b"\xe0" # # x20|SHIFT_FLAG (shift 3)
b"\x30" # $ x21|SHIFT_FLAG (shift 4)
b"\xb4" # % x22|SHIFT_FLAG (shift 5)
b"\x1e" # & x24|SHIFT_FLAG (shift 7)
b"\x21" # '
b"\x22" # ( x26|SHIFT_FLAG (shift 9)
b"\x2d" # ) x27|SHIFT_FLAG (shift 0)
b"\x31" # * x25|SHIFT_FLAG (shift 8)
b"\xae" # + x2e|SHIFT_FLAG (shift =)
b"\x10" # ,
b"\x23" # -
b"\xb6" # .
b"\xb7" # /
b"\xa7" # 0
b"\x9e" # 1
b"\x9f" # 2
b"\xa0" # 3
b"\xa1" # 4
b"\xa2" # 5
b"\xa3" # 6
b"\xa4" # 7
b"\xa5" # 8
b"\xa6" # 9
b"\x37" # : x33|SHIFT_FLAG (shift ;)
b"\x36" # ;
b"\x64" # < x36|SHIFT_FLAG (shift ,)
b"\x2e" # =
b"\x03" # > x37|SHIFT_FLAG (shift .)
b"\x90" # ? x38|SHIFT_FLAG (shift /)
b"\x27" # @ x1f|SHIFT_FLAG (shift 2)
b"\x94" # A x04|SHIFT_FLAG (shift a)
b"\x85" # B x05|SHIFT_FLAG (etc.)
b"\x86" # C x06|SHIFT_FLAG
b"\x87" # D x07|SHIFT_FLAG
b"\x88" # E x08|SHIFT_FLAG
b"\x89" # F x09|SHIFT_FLAG
b"\x8a" # G x0a|SHIFT_FLAG
b"\x8b" # H x0b|SHIFT_FLAG
b"\x8c" # I x0c|SHIFT_FLAG
b"\x8d" # J x0d|SHIFT_FLAG
b"\x8e" # K x0e|SHIFT_FLAG
b"\x8f" # L x0f|SHIFT_FLAG
b"\xb3" # M x10|SHIFT_FLAG
b"\x91" # N x11|SHIFT_FLAG
b"\x92" # O x12|SHIFT_FLAG
b"\x93" # P x13|SHIFT_FLAG
b"\x84" # Q x14|SHIFT_FLAG
b"\x95" # R x15|SHIFT_FLAG
b"\x96" # S x16|SHIFT_FLAG
b"\x97" # T x17|SHIFT_FLAG
b"\x98" # U x18|SHIFT_FLAG
b"\x99" # V x19|SHIFT_FLAG
b"\x9d" # W x1a|SHIFT_FLAG
b"\x9b" # X x1b|SHIFT_FLAG
b"\x9c" # Y x1c|SHIFT_FLAG
b"\x9a" # Z x1d|SHIFT_FLAG
b"\x22" # [
b"\x25" # \ backslash
b"\x2d" # ]
b"\x26" # ^ x23|SHIFT_FLAG (shift 6)
b"\x25" # _ x2d|SHIFT_FLAG (shift -)
b"\x24" # `
b"\x14" # a
b"\x05" # b
b"\x06" # c
b"\x07" # d
b"\x08" # e
b"\x09" # f
b"\x0a" # g
b"\x0b" # h
b"\x0c" # i
b"\x0d" # j
b"\x0e" # k
b"\x0f" # l
b"\x33" # m
b"\x11" # n
b"\x12" # o
b"\x13" # p
b"\x04" # q
b"\x15" # r
b"\x16" # s
b"\x17" # t
b"\x18" # u
b"\x19" # v
b"\x1d" # w
b"\x1b" # x
b"\x1c" # y
b"\x1a" # z
b"\x21" # { x2f|SHIFT_FLAG (shift [)
b"\x23" # | x31|SHIFT_FLAG (shift \)
b"\x2e" # } x30|SHIFT_FLAG (shift ])
b"\x1f" # ~ x35|SHIFT_FLAG (shift `)
b"\x4c" # DEL DELETE (called Forward Delete in usb.org document)
)

NEED_ALTGR = "~{[|`\\^@]}€"

def _above128charval_to_keycode(self, char_val):
"""Return keycode for above 128 ascii codes.

Since the values are sparse, this may be more space efficient than bloating the table above
or adding a dict.

:param char_val: ascii char value
:return: keycode, with modifiers if needed
"""
if char_val == 224: # à
keycode = 0x27
elif char_val == 231: # ç
keycode = 0x26
elif char_val == 232: # è
keycode = 0x24
elif char_val == 233: # é
keycode = 0x1f
elif char_val == 249: # ù
keycode = 0x34
elif char_val == 8364: # €
keycode = 0x08 # altgr will be added thanks to NEED_ALTGR
elif char_val == 176: # °
keycode = 0xad
#  TODO: add missing ÀÈÉÙ
else:
raise ValueError("Not an ASCII character.")

return keycode
Loading