Sundile is a rendering engine written in Rust. It utilizes WGPU as its graphics backend and is WASM compatible.
Live examples are available on my website.
- Asset creation and importing
- Model rendering
- Quad rendering
- Text rendering
- Shader support
- Native builds
- Exports to WASM (runs in the browser)
- Clippy linting - Most of this is old code! I've learned a lot since then, but may not have the time to update it all.
- Multithreading - core crate overhaul
- Models only support diffuse and specular textures for now
- Need to integrate with an ECS