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ArtifactPower.lua
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ArtifactPower.lua
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local tooltipScanner
local tooltipName = "ArtifactPowerTooltipScanner"
local bagPower,currentPower,worldQuestPower,worldQuestPowerLooseSoon,powerNextLevel;
local f = CreateFrame("frame",nil,UIParent);
local numberOverlay = {};
local ldb = LibStub:GetLibrary("LibDataBroker-1.1");
local ldbPower;
local brokenIslesZones = {};
local addonName,ns = ...
local EMPOWERING_SPELL_ID = 227907
local empoweringSpellName
local totalApRanks = 54
local totalApRanksPurchased = 0;
local apStats = {}
local addonActive = false;
local secure_buttons = {}
local secure_button_count=0;
local lwin = LibStub("LibWindow-1.1")
local powerItemsInBag = {}
local bankOpen = false;
local apString = {
["enUS"] = "Grants (%d+) Artifact Power to your currently equipped Artifact",
["enGB"] = "Grants (%d+) Artifact Power to your currently equipped Artifact",
["ptBR"] = "Concede (%d+) de Poder do Artefato ao artefato equipado",
["esMX"] = "Otorga (%d+) p de Poder de artefacto para el artefacto que llevas equipado",
["deDE"] = "Gewährt Eurem derzeit ausgerüsteten Artefakt (%d+) Artefaktmacht",
["esES"] = "Otorga (%d+) p de poder de artefacto al artefacto que lleves equipado",
["frFR"] = "Confère (%d+) points de puissance à l’arme prodigieuse que vous maniez",
["itIT"] = "Fornisce (%d+) Potere Artefatto all'Artefatto attualmente equipaggiato",
["plPL"] = "Grants (%d+) Artifact Power to your currently equipped Artifact",
["ptPT"] = "Concede (%d+) de Poder do Artefato ao artefato equipado",
["ruRU"] = "Добавляет используемому в данный момент артефакту (%d+) ед силы артефакта",
["koKR"] = "현재 장착한 유물에 (%d+)의 유물력을 부여합니다",
["zhTW"] = "賦予你目前裝備的神兵武器(%d+)點神兵之力。",
}
local apStringLocal = apString[GetLocale()]
function f:OnLoad()
empoweringSpellName = GetSpellInfo(EMPOWERING_SPELL_ID)
f:SetScript("OnEvent",f.EventHandler);
f:RegisterEvent("BAG_UPDATE_DELAYED");
f:RegisterEvent("ADDON_LOADED");
f:RegisterEvent("ARTIFACT_UPDATE")
f:RegisterEvent("BANKFRAME_OPENED")
f:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
f:RegisterEvent("BANKFRAME_CLOSED")
f:RegisterEvent("QUEST_LOG_UPDATE");
tooltipScanner = CreateFrame("GameTooltip", tooltipName, nil, "GameTooltipTemplate")
ldbPower = ldb:NewDataObject("Artifact Power", { type = "data source", label ="Artifact Power", text = "", icon = "Interface\\ICONS\\INV_Artifact_XP05",OnTooltipShow = function (self) self:AddLine("Left click to show/hide the Artifact Power Button Bar |nRight click to open the config") end, OnClick = f.DataBrokerClick});
brokenIslesZones = { GetMapZones(8) } ;
end
function f:DataBrokerClick(mouseButton)
if(mouseButton == "RightButton") then
InterfaceOptionsFrame_OpenToCategory(ns.configFrame)
InterfaceOptionsFrame_OpenToCategory(ns.configFrame)
elseif(mouseButton == "LeftButton" and apStats.bagPower > 0) then
if(secure_buttons[1]:IsVisible() == true) then
f:HideSecureButtons()
else
f:ShowButtonBar();
end
end
end
function f:ShowButtonBar()
--CreateUseButton
secure_button_count = 0
local itemID,count,curBagPower
for itemID,curBagPower in pairs(powerItemsInBag) do
f:CreateUseButton(itemID,curBagPower.count,curBagPower.totalGain);
end
end
function f:CheckBags()
f:GetArtifactInfos()
f:ScanWorldQuests();
apStats.bagPower = 0;
powerItemsInBag = {};
local itemLink,powerGain,rawPowerGain,itemID,itemCount;
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
itemLink = GetContainerItemLink(bag, slot)
powerGain = f:GetItemLinkArtifactPower(itemLink,1);
if(powerGain~=nil) then
apStats.bagPower = apStats.bagPower + powerGain
_, count, _, _, _, _, _, _, _, itemID = GetContainerItemInfo(bag, slot)
if not powerItemsInBag[itemID] then
powerItemsInBag[itemID] = {}
powerItemsInBag[itemID].count = count
powerItemsInBag[itemID].totalGain = powerGain
else
powerItemsInBag[itemID].count = powerItemsInBag[itemID].count + count
powerItemsInBag[itemID].totalGain = powerItemsInBag[itemID].totalGain + powerGain
end
end
end
end
if bankOpen == true then
f:ScanBank()
end
apStats.bagPower = apStats.bagPower + ArtifactPowerBank
if(secure_buttons[1]:IsVisible() == true) then
f:HideSecureButtons()
f:ShowButtonBar()
end
if apStats.powerNextLevel ~= nil then
apStats.powerNextLevelLeft = apStats.powerNextLevel - apStats.bagPower - apStats.currentPower
end
end
function f:HideSecureButtons()
if(secure_buttons) then
for _,btn in pairs(secure_buttons) do
btn:Hide();
end
end
end
function f:CreateSecureButttons(i)
--for i=1,15 do
secure_buttons[i] = CreateFrame("Button", nil, UIParent, "SecureActionButtonTemplate,ActionButtonTemplate");
local btn = secure_buttons[i];
btn:SetWidth(40);
btn:SetHeight(40);
btn.counter = btn:CreateFontString(nil, "OVERLAY", "NumberFontNormal");
btn.counter:SetPoint("BOTTOMRIGHT", btn);
btn.totalGain = btn:CreateFontString(nil, "OVERLAY", "NumberFontNormal");
btn.totalGain:SetPoint("TOPLEFT", btn);
if(i==1) then
--btn:SetPoint("Center",UIParent)
btn:SetMovable(true);
lwin.RegisterConfig(btn, ns.config.frame_secure_pos)
lwin.RestorePosition(btn) -- restores scale also
btn:RegisterForDrag("LeftButton");
btn:SetScript("OnDragStart", function(self) if IsShiftKeyDown() then self:StartMoving() end end)
btn:SetScript("OnDragStop", function(self) self:StopMovingOrSizing(); lwin.SavePosition(self); end);
end
if (i>1 and (i-1) % 8 == 0) then
btn:SetPoint("BOTTOM",secure_buttons[i-8],0,-40);
elseif i > 1 then
btn:SetPoint("RIGHT",secure_buttons[i-1],40,0);
end
btn:Hide();
--end
end
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
function f:FormatTotalGain(gain)
if gain < 1000 then
return gain
elseif gain < 1000000 then
return round(gain / 1000,3).."k"
else
return round (gain / 1000000,3).."m"
end
end
function f:CreateUseButton(itemid,itemcount,totalGain)
secure_button_count=secure_button_count+1;
if(secure_buttons[secure_button_count]==nil) then
f:CreateSecureButttons(secure_button_count)
end
local btn = secure_buttons[secure_button_count];
btn.itemid = itemid;
btn:SetAttribute("type1", "item");
btn:SetAttribute("item1", "item:"..itemid);
btn.icon:SetTexture(GetItemIcon(itemid));
btn.icon:SetAllPoints(true);
btn:SetWidth(40);
btn.counter:SetText(itemcount);
btn.totalGain:SetText(f:FormatTotalGain(totalGain));
--btn.counter:SetText(secure_button_count);
--btn:SetScript("OnEnter", function(self) GameTooltip:SetItemByID(itemid);GameTooltip:Show() end)
--btn:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
btn:Show();
end
function f:ScanBank()
local itemLink
ns.bankPower = 0
for num = 1, NUM_BANKGENERIC_SLOTS do
local _, _, _, _, _, _, itemLink = GetContainerItemInfo(BANK_CONTAINER, num)
if itemLink then
powerGain = f:GetItemLinkArtifactPower(itemLink);
if(powerGain~=nil) then
ns.bankPower = ns.bankPower + powerGain
end
end
end
for bagNum = ITEM_INVENTORY_BANK_BAG_OFFSET+1, ITEM_INVENTORY_BANK_BAG_OFFSET+NUM_BANKBAGSLOTS do
local bagNum_ID = BankButtonIDToInvSlotID(bagNum, 1)-4
local bagItemLink = GetInventoryItemLink("player", bagNum_ID)
if bagItemLink then
for bagItem = 1, GetContainerNumSlots(bagNum) do
local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagNum, bagItem)
if itemLink then
powerGain = f:GetItemLinkArtifactPower(itemLink);
if(powerGain~=nil) then
ns.bankPower = ns.bankPower + powerGain
end
end
end
end
end
ArtifactPowerBank = ns.bankPower
end
function f:EventHandler(event,...)
if(event=="BAG_UPDATE_DELAYED") then
f:CheckBags();
f:GetArtifactInfos();
f:ShowText();
elseif(event=="BANKFRAME_OPENED" or event == "PLAYERBANKSLOTS_CHANGED") then
f:ScanBank();
bankOpen = true
elseif(event=="BANKFRAME_CLOSED") then
bankOpen = false
elseif(event == "ADDON_LOADED") then
local addonLoaded = ...;
if (addonName == addonLoaded) then
f:UnregisterEvent("ADDON_LOADED");
ns.configFrame:Init();
f:CreateSecureButttons(1)
if ArtifactPowerBank == nil then ArtifactPowerBank = 0 end
ns.bankPower = ArtifactPowerBank;
addonActive = true;
end
elseif(event=="QUEST_LOG_UPDATE") then
if WorldMapFrame:IsShown() then
return
end
f:CheckBags();
f:GetArtifactInfos();
f:ShowText();
elseif(event=="ARTIFACT_UPDATE") then
local arg1 = ...;
if(arg1==true) then
f:GetTotalRanks();
end
end
end
function f:ScanWorldQuests()
local index,value,worldQuests,timeLeft,i,itemLink,ap,itemID,worldQuestType,exclude,_;
apStats.worldQuestPower = 0;
apStats.worldQuestPowerLooseSoon = 0;
local oldmapid = GetCurrentMapAreaID();
local oldlevel = GetCurrentMapDungeonLevel();
for index,value in pairs(brokenIslesZones) do
if tonumber(value) ~= nil then
SetMapByID(value)
worldQuests = C_TaskQuest.GetQuestsForPlayerByMapID(value)
if worldQuests then
for i = 1, #worldQuests do
exclude = false
_, _, worldQuestType = GetQuestTagInfo(worldQuests[i].questId);
if ns.config.ExcludeList[worldQuestType] ~= nil and ns.config.ExcludeList[worldQuestType] == true then
exclude = true
end
timeLeft = C_TaskQuest.GetQuestTimeLeftMinutes(worldQuests[i].questId)
if timeLeft > 0 and exclude == false then
questId = worldQuests[i].questId
if GetNumQuestLogRewards(questId) > 0 then
_, _, _, _, _, itemID = GetQuestLogRewardInfo (1, questId)
if(itemID) then
_,itemLink = GetItemInfo(itemID);
ap = f:GetItemLinkArtifactPower(itemLink);
if(ap~=nil) then
if(timeLeft>60) then
apStats.worldQuestPower = apStats.worldQuestPower + ap;
else
apStats.worldQuestPowerLooseSoon = apStats.worldQuestPowerLooseSoon + ap;
end
end
end
end
end
end
end
end
end
SetMapByID(oldmapid);
SetDungeonMapLevel(oldlevel);
end
local function RGBPercToHex(r, g, b, a)
r = r <= 1 and r >= 0 and r or 0
g = g <= 1 and g >= 0 and g or 0
b = b <= 1 and b >= 0 and b or 0
a = a <= 1 and a >= 0 and a or 0
return string.format("%02x%02x%02x%02x",a*255, r*255, g*255, b*255)
end
function f:ReplaceTags(tag)
if(apStats[tag] == nil) then return 0 end
return "|c"..RGBPercToHex(ns.config["color"..tag][1],ns.config["color"..tag][2],ns.config["color"..tag][3],ns.config["color"..tag][4])..(apStats[tag] or 0).."|r"
--return tag
end
function f:ShowText()
local text;
if(addonActive==false) then return end
--print("goingtext")
--local text = "#currentPower#"
text = ns.config.DisplayString:gsub("#(.-)#", function(a) return f:ReplaceTags(a) end)
ldbPower.text = text;
--ldbPower.text = "(|c00FFFFFF"..(currentPower or 0).."|r/|c0000FF00"..bagPower.."|r/|c00FFFF00"..worldQuestPower.."|r/|c00FF8C00"..worldQuestPowerLooseSoon.."|r/"..(powerNextLevel or 0)..")";
end
function f:GetTotalRanks()
totalApRanksPurchased = C_ArtifactUI.GetTotalPurchasedRanks()
local artifactTier = ({C_ArtifactUI.GetEquippedArtifactInfo()})[13];
local totalCost = 0
local lastTotalCost = 0
for i=1,totalApRanks do
totalCost = totalCost + C_ArtifactUI.GetCostForPointAtRank(i, artifactTier);
if(lastTotalCost>0) then
local percent = totalCost / lastTotalCost
end
lastTotalCost = totalCost
end
--print (totalCost)
end
function f:GetArtifactInfos()
local _, _, _, _, totalXP, pointsSpent, _, _, _, _, _, _, artifactTier = C_ArtifactUI.GetEquippedArtifactInfo();
if(pointsSpent == nil) then return; end
local numPointsAvailableToSpend, xp , xpForNextPoint = MainMenuBar_GetNumArtifactTraitsPurchasableFromXP(pointsSpent, totalXP, artifactTier);
apStats.currentPower = xp;
apStats.powerNextLevel = xpForNextPoint;
end
function f:GetItemLinkArtifactPower(itemLink, baggy)
if itemLink then
local itemSpell = GetItemSpell(itemLink)
if itemSpell and itemSpell == empoweringSpellName then
tooltipScanner:SetOwner(UIParent, "ANCHOR_NONE")
tooltipScanner:SetHyperlink (itemLink)
local i
--if baggy ~= nil then
--print ("ap item found")
--end
for i=tooltipScanner:NumLines(),1,-1 do
local tooltipText = _G[tooltipName.."TextLeft"..i]:GetText()
--if baggy ~= nil then
-- print (tooltipText)
--end
if(tooltipText ~= nil) then
local ap = tooltipText:gsub("[,%.]", ""):match(apStringLocal) or ""
if ap ~= "" then
tooltipScanner:Hide()
return tonumber(ap);
end
end
--matcher = "Grants (%d+) Artifact Power to your currently equipped Artifact"
end
else
return nil
end
else
return nil
end
end
f:OnLoad();