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game.js
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game.js
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var gamePattern = []
var userClickedPattern = []
var buttonColors = ["red", "blue", "green", "yellow"]
var blue_audio = new Audio("sounds/blue.mp3")
var green_audio = new Audio("sounds/green.mp3")
var red_audio = new Audio("sounds/red.mp3")
var yellow_audio = new Audio("sounds/yellow.mp3")
var wrong_audio = new Audio("sounds/wrong.mp3")
var level =0
function playSound(whichButton) {
switch (whichButton) {
case "blue":
blue_audio.play();
break;
case "green":
green_audio.play();
break;
case "red":
red_audio.play();
break;
case "yellow":
yellow_audio.play();
break;
}
}
function nextSequence() {
level++;
$("h1").text("Level "+level)
var randomNumber = Math.floor(Math.random() * 4)
var randonChoosenColor = buttonColors[randomNumber]
gamePattern.push(randonChoosenColor)
playSound(randonChoosenColor)
$("#" + randonChoosenColor).fadeOut(100).fadeIn(100)
}
$(".btn").click(function() {
var userChosenColour = this.id;
userClickedPattern.push(userChosenColour)
playSound(userChosenColour)
animatePress(userChosenColour)
checkAnswer(userClickedPattern.length -1)
})
function animatePress(currentColour){
$("#"+currentColour).addClass("pressed")
setTimeout(function(){
$("#"+currentColour).removeClass("pressed");
},100)
}
var firstOrNot = 0
$(document).keypress(function (){
if(firstOrNot == 0){
firstOrNot =1
level =0
nextSequence()
}
})
function startOver(){
level = 0
firstOrNot =0
gamePattern =[]
userClickedPattern =[]
}
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel] == gamePattern[currentLevel]){
console.log(1)
if(currentLevel == gamePattern.length -1){
userClickedPattern =[]
setTimeout(nextSequence , 1000)
//nextSequence()
}
}
else{
wrong_audio.play()
console.log(0)
$("body").addClass("game-over")
setTimeout(function(){
$("body").removeClass("game-over")
},200)
startOver()
$("h1").text("Game Over, Press Any Key to Restart")
}
}