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register_types.cpp
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register_types.cpp
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#include "register_types.h"
#include "nodes/audio_listener_1d.h"
#include "nodes/audio_player_1d.h"
#include "nodes/camera_1d.h"
#include "nodes/physics/area_1d.h"
#include "nodes/physics/kinematic_body_1d.h"
#include "nodes/physics/physics_server_1d.h"
#include "nodes/physics/static_body_1d.h"
#include "nodes/sprite_1d.h"
void initialize_1d_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<AudioListener1D>();
ClassDB::register_class<AudioPlayer1D>();
ClassDB::register_class<Camera1D>();
ClassDB::register_class<Node1D>();
ClassDB::register_class<Sprite1D>();
// Physics.
ClassDB::register_abstract_class<CollisionObject1D>();
ClassDB::register_class<Area1D>();
ClassDB::register_class<KinematicBody1D>();
ClassDB::register_class<StaticBody1D>();
PhysicsServer1D::initialize_singleton();
}
void uninitialize_1d_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
PhysicsServer1D::uninitialize_singleton();
}