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I do not know how likely/easy to implement any of these are but after playing these modes for about 1 year I have LOVED this module and have some suggestions for more ideas.
No Cash
Player gold is always locked at 0gp 0sp 0cp. This means you cannot pay for repairs or buy items. Makes hunter especially interesting as must craft own ammo.
No Loot
Disable the ability for the player to loot corpses and chests. This will challenge the player by removing many quests and all loot. You can still do some quests and you can still get items from quest rewards/vendors.
Snail
Player movespeed is set to 0.5 or 0.75 or something that feels about right. You cannot kite/run from mobs anymore. Positioning must be extremely careful.
No Respawns
NPCs, objects, chests, etc do not respawn in the world. Once an NPC is killed it stays dead forever.
Eventually zones will be empty/safe, but if you didn't loot a low % quest item (bad luck) there's nowhere else to get it.
Once you do a dungeon, the dungeon is done.
Hunted Faction
Set player character's faction to one that is hostile to all factions. Player is attacked on sight by all NPCs, all mobs, etc.
This is the ultimate grinding/survival mode. No town is safe.
You'd need a way to train new skills to make this work.
Undying
If you die during levelling, the character is stuck in ghost mode.
Once you reach max level, the challenge "ends" and you can now die and resurrect. Challenges player to get to 80 without dying but doesn't punish once you are max.
Item Qualities
Inspired by Item Quality (White/Grey only) - maybe a bitmask for item qualities allowed
Item Quality: White/grey/green only.
Item Quality: Blue only (basically naked until lvl 20 then you have to figure out where/how to get some gear)
Item Quality: Purple only (basically naked until lvl 35 then you have to figure out how to gear)
The text was updated successfully, but these errors were encountered:
I do not know how likely/easy to implement any of these are but after playing these modes for about 1 year I have LOVED this module and have some suggestions for more ideas.
No Cash
Player gold is always locked at 0gp 0sp 0cp. This means you cannot pay for repairs or buy items. Makes hunter especially interesting as must craft own ammo.
No Loot
Disable the ability for the player to loot corpses and chests. This will challenge the player by removing many quests and all loot. You can still do some quests and you can still get items from quest rewards/vendors.
Snail
Player movespeed is set to 0.5 or 0.75 or something that feels about right. You cannot kite/run from mobs anymore. Positioning must be extremely careful.
No Respawns
NPCs, objects, chests, etc do not respawn in the world. Once an NPC is killed it stays dead forever.
Eventually zones will be empty/safe, but if you didn't loot a low % quest item (bad luck) there's nowhere else to get it.
Once you do a dungeon, the dungeon is done.
Hunted Faction
Set player character's faction to one that is hostile to all factions. Player is attacked on sight by all NPCs, all mobs, etc.
This is the ultimate grinding/survival mode. No town is safe.
You'd need a way to train new skills to make this work.
Undying
If you die during levelling, the character is stuck in ghost mode.
Once you reach max level, the challenge "ends" and you can now die and resurrect. Challenges player to get to 80 without dying but doesn't punish once you are max.
Item Qualities
Inspired by Item Quality (White/Grey only) - maybe a bitmask for item qualities allowed
Item Quality: White/grey/green only.
Item Quality: Blue only (basically naked until lvl 20 then you have to figure out where/how to get some gear)
Item Quality: Purple only (basically naked until lvl 35 then you have to figure out how to gear)
The text was updated successfully, but these errors were encountered: