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gbjam2016.vcxproj
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gbjam2016.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugColor|Win32">
<Configuration>DebugColor</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseColor|Win32">
<Configuration>ReleaseColor</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="src\Makefile" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\ZGBMain.c" />
<ClCompile Include="src\SpriteBullet.c" />
<ClCompile Include="src\SpriteCeilingShooter.c" />
<ClCompile Include="src\SpriteEnemyBullet.c" />
<ClCompile Include="src\SpriteEnemyParticle.c" />
<ClCompile Include="src\SpriteFly.c" />
<ClCompile Include="src\SpriteMissile.c" />
<ClCompile Include="src\SpriteMushroom.c" />
<ClCompile Include="src\SpriteOvni.c" />
<ClCompile Include="src\SpritePlatform.c" />
<ClCompile Include="src\SpritePrincess.c" />
<ClCompile Include="src\SpritePrincessParticle.c" />
<ClCompile Include="src\SpriteRoller.c" />
<ClCompile Include="src\SpriteShooter.c" />
<ClCompile Include="src\StateEnding.c" />
<ClCompile Include="src\StateGame.c" />
<ClCompile Include="src\StateGameOver.c" />
<ClCompile Include="src\StateLiveLost.c" />
<ClCompile Include="src\StateMenu.c" />
<ClCompile Include="src\StateStageIntro.c" />
<ClCompile Include="src\StateStageSelect.c" />
<ClCompile Include="src\StateWin.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\ZGBMain.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3A189EC5-0FCC-42F7-8448-C114413BF868}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugColor|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseColor|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(ZGB_PATH)\gameboy.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugColor|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(ZGB_PATH)\gameboy.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(ZGB_PATH)\gameboy.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseColor|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(ZGB_PATH)\gameboy.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugColor|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseColor|Win32'">
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>